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    Chapter

    Designerly Tools, Sketching, and Instructional Designers and the Guarantors of Design

    Sketching can be a means to visualize learning objects and experiences differently than is possible in text-based representations. In particular, the experiential qualities of designed experiences can be explo...

    Elizabeth Boling, Colin M. Gray in The Design of Learning Experience (2015)

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    Chapter

    Critiquing the Role of the Learner and Context in Aesthetic Learning Experiences

    I critique the role of learners and context to more fully explore the latent conceptions and performance of aesthetic learning experiences in instructional design and technology. This critique is intended to a...

    Colin M. Gray in The Design of Learning Experience (2015)

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    Article

    Inscribing ethics and values in designs for learning: a problematic

    The exponential growth in technological capability has resulted in increased interest on the short- and long-term effects of designed artifacts, leading to a focus in many design fields on the ethics and value...

    Colin M. Gray, Elizabeth Boling in Educational Technology Research and Development (2016)

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    Chapter

    Use of Precedent as a Narrative Practice in Design Learning

    In this chapter, we discuss narrative as a tool for designing, with regard particularly to how narrative may characterize precedent. Precedent is a critical form of design knowledge, comprising the designer’s ...

    Elizabeth Boling, Colin M. Gray in Educational Technology and Narrative (2018)

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    Chapter

    Narrative Qualities of Design Argumentation

    The narrative qualities of a design presentation and subsequent critique comprise a design argument, distilling designers’ rationale for their design, rooted in their process. In this paper, I analyze two consecu...

    Colin M. Gray in Educational Technology and Narrative (2018)

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    Article

    Using creative exhaustion to foster idea generation

    Numerous studies have shown the value of introducing cognitive supports to encourage the development of creative ability, and researchers have developed a variety of methods to aid in generating ideas. However...

    Colin M. Gray, Seda McKilligan in International Journal of Technology and De… (2019)

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    Article

    Democratizing assessment practices through multimodal critique in the design classroom

    Critique is a primary method of assessment and feedback used in design education, yet is not well understood apart from traditional instructor-led activities in physical learning spaces. In this study, we anal...

    Colin M. Gray in International Journal of Technology and Design Education (2019)

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    Chapter

    A Content-Agnostic Praxis for Transdisciplinary Education

    In this chapter, we describe a novel transdisciplinary undergraduate program that is focused on develo** students’ praxis to address problems across disciplinary boundaries and provide a means to interrogate...

    Deena Varner, Colin M. Gray, Marisa E. Exter in Educational Technology Beyond Content (2020)

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    Chapter

    Building a Holistic Design Identity Through Integrated Studio Education

    Design education has quickly evolved from product-focused to interaction-focused outcomes. As the technical skills needed for success become increasingly unstable, a holistic means of instruction is needed to ...

    Colin M. Gray, Paul Parsons, Austin L. Toombs in Educational Technology Beyond Content (2020)

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    Article

    Conceptions of design by transdisciplinary educators: disciplinary background and pedagogical engagement

    In this study, we describe similarities and differences in how faculty members from across disciplinary backgrounds conceptualize design. The study is situated in an innovative transdisciplinary undergraduate ...

    Marisa E. Exter, Colin M. Gray in International Journal of Technology and De… (2020)

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    Chapter

    Instructional Design and User Experience Design: Values and Perspectives Examined Through Artifact Analysis

    An exploration of values and perspectives embodied in designed artifacts was conducted via the analysis of two artifacts: Mathemagics-Mental Math Tricks™ and Photomath™. Two frameworks were used for the analys...

    Elizabeth Boling, Colin M. Gray in Intersections Across Disciplines (2021)

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    Chapter and Conference Paper

    Building a Cross-Cultural UX Design Dual Degree

    User Experience (UX) design has expanded rapidly across a range of industry and educational contexts in the last decade. While the core knowledge and “centre” of UX is still emergent and contested, new educati...

    Di Zhu, Colin M. Gray, Austin L. Toombs in [ ] With Design: Reinventing Design Modes (2022)

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    Article

    Building an Ethnographic Toolbox: Engaging Analog and Digital Tools in Virtual and Physical Spaces

    Studio pedagogy has been used as a comprehensive approach to prepare students to practice within their chosen discipline of design. However, little is known about how students experience these learning environ...

    Colin M. Gray in TechTrends (2022)

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    Chapter

    Trajectories of Student Engagement with Social Justice-Informed Design Work

    Designers are increasingly interested in using methodologies that foreground the politics of design, moving beyond product-centered notions of work that are common even within human-centered design traditions....

    Colin M. Gray, Rua M. Williams, Paul C. Parsons in Toward Inclusive Learning Design (2023)

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    Article

    Students’ perceptions and reasoning patterns about the ethics of emerging technology

    Discussions around the unethical use of emerging technology have become increasingly common in our society. Despite previous research acknowledging the importance of including societal-level discussions in eng...

    Luciana Debs, Colin M. Gray, Paul A. Asunda in International Journal of Technology and De… (2023)

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    Article

    Organizing metaphors for design methods

    Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer’s repertoire and ...

    Anne C. Pivonka, Laura Makary, Colin M. Gray in International Journal of Technology and De… (2024)