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Article
Organizing metaphors for design methods
Design students must develop competence in a wide range of areas in order to be successful in their future practice. Increasingly, knowledge of design methods is used to frame both a designer’s repertoire and ...
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Article
Students’ perceptions and reasoning patterns about the ethics of emerging technology
Discussions around the unethical use of emerging technology have become increasingly common in our society. Despite previous research acknowledging the importance of including societal-level discussions in eng...
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Chapter
Trajectories of Student Engagement with Social Justice-Informed Design Work
Designers are increasingly interested in using methodologies that foreground the politics of design, moving beyond product-centered notions of work that are common even within human-centered design traditions....
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Chapter and Conference Paper
Building a Cross-Cultural UX Design Dual Degree
User Experience (UX) design has expanded rapidly across a range of industry and educational contexts in the last decade. While the core knowledge and “centre” of UX is still emergent and contested, new educati...
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Article
Building an Ethnographic Toolbox: Engaging Analog and Digital Tools in Virtual and Physical Spaces
Studio pedagogy has been used as a comprehensive approach to prepare students to practice within their chosen discipline of design. However, little is known about how students experience these learning environ...
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Chapter
Instructional Design and User Experience Design: Values and Perspectives Examined Through Artifact Analysis
An exploration of values and perspectives embodied in designed artifacts was conducted via the analysis of two artifacts: Mathemagics-Mental Math Tricks™ and Photomath™. Two frameworks were used for the analys...
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Article
Conceptions of design by transdisciplinary educators: disciplinary background and pedagogical engagement
In this study, we describe similarities and differences in how faculty members from across disciplinary backgrounds conceptualize design. The study is situated in an innovative transdisciplinary undergraduate ...
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Chapter
A Content-Agnostic Praxis for Transdisciplinary Education
In this chapter, we describe a novel transdisciplinary undergraduate program that is focused on develo** students’ praxis to address problems across disciplinary boundaries and provide a means to interrogate...
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Chapter
Building a Holistic Design Identity Through Integrated Studio Education
Design education has quickly evolved from product-focused to interaction-focused outcomes. As the technical skills needed for success become increasingly unstable, a holistic means of instruction is needed to ...
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Article
Democratizing assessment practices through multimodal critique in the design classroom
Critique is a primary method of assessment and feedback used in design education, yet is not well understood apart from traditional instructor-led activities in physical learning spaces. In this study, we anal...
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Article
Using creative exhaustion to foster idea generation
Numerous studies have shown the value of introducing cognitive supports to encourage the development of creative ability, and researchers have developed a variety of methods to aid in generating ideas. However...
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Chapter
Use of Precedent as a Narrative Practice in Design Learning
In this chapter, we discuss narrative as a tool for designing, with regard particularly to how narrative may characterize precedent. Precedent is a critical form of design knowledge, comprising the designer’s ...
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Chapter
Narrative Qualities of Design Argumentation
The narrative qualities of a design presentation and subsequent critique comprise a design argument, distilling designers’ rationale for their design, rooted in their process. In this paper, I analyze two consecu...
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Article
Inscribing ethics and values in designs for learning: a problematic
The exponential growth in technological capability has resulted in increased interest on the short- and long-term effects of designed artifacts, leading to a focus in many design fields on the ethics and value...
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Chapter
Designerly Tools, Sketching, and Instructional Designers and the Guarantors of Design
Sketching can be a means to visualize learning objects and experiences differently than is possible in text-based representations. In particular, the experiential qualities of designed experiences can be explo...
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Chapter
Critiquing the Role of the Learner and Context in Aesthetic Learning Experiences
I critique the role of learners and context to more fully explore the latent conceptions and performance of aesthetic learning experiences in instructional design and technology. This critique is intended to a...