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    Chapter

    Trajectories of Student Engagement with Social Justice-Informed Design Work

    Designers are increasingly interested in using methodologies that foreground the politics of design, moving beyond product-centered notions of work that are common even within human-centered design traditions....

    Colin M. Gray, Rua M. Williams, Paul C. Parsons in Toward Inclusive Learning Design (2023)

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    Chapter and Conference Paper

    Building a Cross-Cultural UX Design Dual Degree

    User Experience (UX) design has expanded rapidly across a range of industry and educational contexts in the last decade. While the core knowledge and “centre” of UX is still emergent and contested, new educati...

    Di Zhu, Colin M. Gray, Austin L. Toombs in [ ] With Design: Reinventing Design Modes (2022)

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    Chapter

    Instructional Design and User Experience Design: Values and Perspectives Examined Through Artifact Analysis

    An exploration of values and perspectives embodied in designed artifacts was conducted via the analysis of two artifacts: Mathemagics-Mental Math Tricks™ and Photomath™. Two frameworks were used for the analys...

    Elizabeth Boling, Colin M. Gray in Intersections Across Disciplines (2021)

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    Chapter

    A Content-Agnostic Praxis for Transdisciplinary Education

    In this chapter, we describe a novel transdisciplinary undergraduate program that is focused on develo** students’ praxis to address problems across disciplinary boundaries and provide a means to interrogate...

    Deena Varner, Colin M. Gray, Marisa E. Exter in Educational Technology Beyond Content (2020)

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    Chapter

    Building a Holistic Design Identity Through Integrated Studio Education

    Design education has quickly evolved from product-focused to interaction-focused outcomes. As the technical skills needed for success become increasingly unstable, a holistic means of instruction is needed to ...

    Colin M. Gray, Paul Parsons, Austin L. Toombs in Educational Technology Beyond Content (2020)

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    Chapter

    Use of Precedent as a Narrative Practice in Design Learning

    In this chapter, we discuss narrative as a tool for designing, with regard particularly to how narrative may characterize precedent. Precedent is a critical form of design knowledge, comprising the designer’s ...

    Elizabeth Boling, Colin M. Gray in Educational Technology and Narrative (2018)

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    Chapter

    Narrative Qualities of Design Argumentation

    The narrative qualities of a design presentation and subsequent critique comprise a design argument, distilling designers’ rationale for their design, rooted in their process. In this paper, I analyze two consecu...

    Colin M. Gray in Educational Technology and Narrative (2018)

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    Chapter

    Designerly Tools, Sketching, and Instructional Designers and the Guarantors of Design

    Sketching can be a means to visualize learning objects and experiences differently than is possible in text-based representations. In particular, the experiential qualities of designed experiences can be explo...

    Elizabeth Boling, Colin M. Gray in The Design of Learning Experience (2015)

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    Chapter

    Critiquing the Role of the Learner and Context in Aesthetic Learning Experiences

    I critique the role of learners and context to more fully explore the latent conceptions and performance of aesthetic learning experiences in instructional design and technology. This critique is intended to a...

    Colin M. Gray in The Design of Learning Experience (2015)