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    Chapter and Conference Paper

    Teaching Reinforcement Learning Agents with Adaptive Instructional Systems

    Traditionally, adaptive instructional systems (AISs) are built to instruct human students. However, they are not the only students that might benefit from an AIS. The field of reinforcement learning (RL), a su...

    Joost van Oijen, Armon Toubman in Adaptive Instructional Systems. Design and… (2021)

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    Chapter and Conference Paper

    Building Conversational Agents for Military Training: Towards a Virtual Wingman

    In military training simulations there is an increasing need for synthetic agents as team members that are capable of replacing human role players. Human-agent interaction using spoken natural language is an i...

    Joost van Oijen, Olivier Claessen in Artificial Intelligence in HCI (2021)

  3. Chapter and Conference Paper

    Learning Analytics of Playing Space Fortress with Reinforcement Learning

    In this paper we analyze the learning process of a neural network-based reinforcement learning algorithm while making comparisons to characteristics of human learning. For the task environment we use the game ...

    Joost van Oijen, Jan Joris Roessingh, Gerald Pop**a in Adaptive Instructional Systems (2019)

  4. Chapter and Conference Paper

    Application of Artificial Intelligence to Adaptive Instruction - Combining the Concepts

    In recent years, instructional systems for individuals and teams, including virtual environments, serious games, simulator-based training and on-the-job/live training, have been supplemented by Adaptive Instr...

    Jan Joris Roessingh, Gerald Pop**a, Joost van Oijen in Adaptive Instructional Systems (2019)

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    Chapter and Conference Paper

    Agent Communication for Believable Human-Like Interactions between Virtual Characters

    Virtual characters in games or simulations are increasingly required to perform complex tasks in dynamic virtual environments. This includes the ability to communicate in a human-like manner with other charact...

    Joost van Oijen, Frank Dignum in Cognitive Agents for Virtual Environments (2013)

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    Chapter and Conference Paper

    Agent Perception within CIGA: Performance Optimizations and Analysis

    When agents are integrated in a game engine for embodiment in a virtual environment, perception often leads to performance issues due to the lack of control over the sensing process. In previous work a percept...

    Joost van Oijen, Han La Poutré, Frank Dignum in Agent-Oriented Software Engineering XIII (2013)

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    Chapter and Conference Paper

    CIGA: A Middleware for Intelligent Agents in Virtual Environments

    Building intelligent behavior in (educational) games and simulations can greatly benefit from the use of agent technology. Intelligent agents within a multi-agent system can be developed for controlling virtua...

    Joost van Oijen, Loïs Vanhée, Frank Dignum in Agents for Educational Games and Simulations (2012)

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    Chapter and Conference Paper

    Towards a Design Approach for Integrating BDI Agents in Virtual Environments

    Employing agent technology for virtual character behavior in games and simulations enforces a distributed IVA design where the agent is part of the cognitive layer, situated in a multi-agent system, and its em...

    Joost van Oijen, Frank Dignum in Intelligent Virtual Agents (2011)

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    Chapter

    Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System

    Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managin...

    Joost van Oijen, Willem van Doesburg, Frank Dignum in Agents for Games and Simulations II (2011)