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Chapter and Conference Paper
Teaching Reinforcement Learning Agents with Adaptive Instructional Systems
Traditionally, adaptive instructional systems (AISs) are built to instruct human students. However, they are not the only students that might benefit from an AIS. The field of reinforcement learning (RL), a su...
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Chapter and Conference Paper
Building Conversational Agents for Military Training: Towards a Virtual Wingman
In military training simulations there is an increasing need for synthetic agents as team members that are capable of replacing human role players. Human-agent interaction using spoken natural language is an i...
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Chapter and Conference Paper
Learning Analytics of Playing Space Fortress with Reinforcement Learning
In this paper we analyze the learning process of a neural network-based reinforcement learning algorithm while making comparisons to characteristics of human learning. For the task environment we use the game ...
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Chapter and Conference Paper
Application of Artificial Intelligence to Adaptive Instruction - Combining the Concepts
In recent years, instructional systems for individuals and teams, including virtual environments, serious games, simulator-based training and on-the-job/live training, have been supplemented by Adaptive Instr...
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Chapter and Conference Paper
Agent Communication for Believable Human-Like Interactions between Virtual Characters
Virtual characters in games or simulations are increasingly required to perform complex tasks in dynamic virtual environments. This includes the ability to communicate in a human-like manner with other charact...
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Chapter and Conference Paper
Agent Perception within CIGA: Performance Optimizations and Analysis
When agents are integrated in a game engine for embodiment in a virtual environment, perception often leads to performance issues due to the lack of control over the sensing process. In previous work a percept...
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Chapter and Conference Paper
CIGA: A Middleware for Intelligent Agents in Virtual Environments
Building intelligent behavior in (educational) games and simulations can greatly benefit from the use of agent technology. Intelligent agents within a multi-agent system can be developed for controlling virtua...
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Chapter and Conference Paper
Towards a Design Approach for Integrating BDI Agents in Virtual Environments
Employing agent technology for virtual character behavior in games and simulations enforces a distributed IVA design where the agent is part of the cognitive layer, situated in a multi-agent system, and its em...
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Chapter
Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System
Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managin...