Abstract
Virtual characters in games or simulations are increasingly required to perform complex tasks in dynamic virtual environments. This includes the ability to communicate in a human-like manner with other characters or a human user. When applying agent technology to create autonomous, goal-directed characters, interactions have to be generated at runtime. In this paper we propose a model balancing efficient agent communication on one hand and believable realizations of human-like interactions on the other hand.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Adobbati, R., Marshall, A.N., Scholer, A., Tejada, S.: Gamebots: A 3d virtual world test-bed for multi-agent research. In: Proceedings of the Second International Workshop on Infrastructure for Agents, MAS, and Scalable MAS (2001)
Behrens, T., Hindriks, K., Dix, J.: Towards an environment interface standard for agent platforms. Annals of Mathematics and Artificial Intelligence, 1–35 (2010)
Chopra, A.K., Artikis, A., Bentahar, J., Colombetti, M., Dignum, F., Fornara, N., Jones, A.J.I., Singh, M.P., Yolum, P.: Research directions in agent communications. ACM Transactions on Intelligent Systems and Technology, 1–26 (2001)
Dias, J., Masceranhas, S., Paiva, A.: FAtiMA Modular: Towards an Agent Architecture with a Generic Appraisal Framework. In: Proceedings of the International Workshop on Standards for Emotion Modeling (2011)
Evertsz, R., Pedrotti, M., Busetta, P., Acar, H., Ritter, F.: Populating VBS2 with realistic virtual actors. In: Proceedings of the 18th Conference on Behavior Representation in Modeling and Simulation, pp. 1–8 (2009)
Gemrot, J., Brom, C., Plch, T.: A Periphery of Pogamut: From Bots to Agents and Back Again. In: Dignum, F. (ed.) Agents for Games and Simulations II. LNCS, vol. 6525, pp. 19–37. Springer, Heidelberg (2011)
Heylen, D., Kopp, S., Marsella, S.C., Pelachaud, C., Vilhjálmsson, H.H.: The Next Step towards a Function Markup Language. In: Prendinger, H., Lester, J.C., Ishizuka, M. (eds.) IVA 2008. LNCS (LNAI), vol. 5208, pp. 270–280. Springer, Heidelberg (2008)
Kenny, P., Hartholt, A., Gratch, J., Swartout, W., Traum, D., Marsella, S., Piepol, D.: Building interactive virtual humans for training environments. In: The I/ITSEC (2007)
Kopp, S., Krenn, B., Marsella, S.C., Marshall, A.N., Pelachaud, C., Pirker, H., Thórisson, K.R., Vilhjálmsson, H.H.: Towards a Common Framework for Multimodal Generation: The Behavior Markup Language. In: Gratch, J., Young, M., Aylett, R.S., Ballin, D., Olivier, P. (eds.) IVA 2006. LNCS (LNAI), vol. 4133, pp. 205–217. Springer, Heidelberg (2006)
Lee, J., DeVault, D., Marsella, S., Traum, D.: Thoughts on FML: Behavior generation in the virtual human communication architecture. In: Proceedings of The 1st Functional Markup Language Workshop (2008)
Lee, J., Marsella, S.: Nonverbal Behavior Generator for Embodied Conversational Agents. In: Gratch, J., Young, M., Aylett, R.S., Ballin, D., Olivier, P. (eds.) IVA 2006. LNCS (LNAI), vol. 4133, pp. 243–255. Springer, Heidelberg (2006)
Marsella, S.C., Gratch, J.: EMA: A process model of appraisal dynamics. Cognitive Systems Research 10(1), 70–90 (2009)
Norling, E., Sonenberg, L.: Creating interactive characters with BDI agents. In: IE 2004: Proceedings of the Australian Workshop on Interactive Entertainment, pp. 69–76 (2004)
Poggi, I.: Mind markers. In: Trigo, N., Rector, M., Poggi, I. (eds.) Gestures, Meaning and Use. University Fernando Pessoa Press, Oporto (2003)
Poggi, I., Pelachaud, C., Rosis, F., Carofiglio, V., Carolis, B.: Greta. a believable embodied conversational agent. In: Stock, O., Zancanaro, M., Ide, N. (eds.) Multimodal Intelligent Information Presentation. Text, Speech and Language Technology, vol. 27, pp. 3–25. Springer, Netherlands (2005)
Traum, D., Rickel, J.: Embodied agents for multi-party dialogue in immersive virtual worlds. In: Proceedings of AAMAS 2002, pp. 766–773 (2002)
Traum, D., Swartout, W., Gratch, J., Marsella, S.: A virtual human dialogue model for non-team interaction. In: Dybkjær, L., et al. (eds.) Recent Trends in Discourse and Dialogue, vol. 39, pp. 45–67. Springer Netherlands (2008)
Hindriks, K.V., van Riemsdijk, B., Behrens, T., Korstanje, R., Kraayenbrink, N., Pasman, W., de Rijk, L.: Unreal Goal Bots. In: Dignum, F. (ed.) Agents for Games and Simulations II. LNCS, vol. 6525, pp. 1–18. Springer, Heidelberg (2011)
Vala, M., Blanco, G., Paiva, A.: Providing Gender to Embodied Conversational Agents. In: Vilhjálmsson, H.H., Kopp, S., Marsella, S., Thórisson, K.R. (eds.) IVA 2011. LNCS, vol. 6895, pp. 148–154. Springer, Heidelberg (2011)
van Oijen, J., Vanhée, L., Dignum, F.: CIGA: A Middleware for Intelligent Agents in Virtual Environments. In: Beer, M., Brom, C., Dignum, F., Soo, V.-W. (eds.) AEGS 2011. LNCS, vol. 7471, pp. 22–37. Springer, Heidelberg (2012)
Wang, Z., Lee, J., Marsella, S.: Towards More Comprehensive Listening Behavior: Beyond the Bobble Head. In: Vilhjálmsson, H.H., Kopp, S., Marsella, S., Thórisson, K.R. (eds.) IVA 2011. LNCS, vol. 6895, pp. 216–227. Springer, Heidelberg (2011)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
van Oijen, J., Dignum, F. (2013). Agent Communication for Believable Human-Like Interactions between Virtual Characters. In: Dignum, F., Brom, C., Hindriks, K., Beer, M., Richards, D. (eds) Cognitive Agents for Virtual Environments. CAVE 2012. Lecture Notes in Computer Science(), vol 7764. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36444-0_3
Download citation
DOI: https://doi.org/10.1007/978-3-642-36444-0_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-36443-3
Online ISBN: 978-3-642-36444-0
eBook Packages: Computer ScienceComputer Science (R0)