Agents for Games and Simulations
Trends in Techniques, Concepts and Design
Chapter and Conference Paper
In this study we investigate miscommunications in interactions between human pilots and a virtual wingman, represented by our virtual agent Ashley. We made an inventory of the type of problems that occur in su...
Chapter
Using staff personnel for playing roles in simulation-based training (e.g. team mates, adversaries) elevates costs, and imposes organizational constraints on delivery of training. One solution to this problem ...
Chapter
Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managin...
Book
Chapter and Conference Paper
A tunnel operator monitors and regulates the flow of traffic inside a tunnel. Tunnel operators need to train in a simulator regularly in order to maintain proficiency in handling incident situations. During qu...
Chapter and Conference Paper
Simulation-based training in complex decision making often requires ample personnel for playing various roles (e.g. team mates, adversaries). Using intelligent agents may diminish the need for staff. However, ...
Chapter and Conference Paper
This paper discusses the use of cognitive models as augmented metacognition on task allocation for tasks requiring visual attention. In the domain of naval warfare, the complex and dynamic nature of the enviro...