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Chapter and Conference Paper
Learning Analytics of Playing Space Fortress with Reinforcement Learning
In this paper we analyze the learning process of a neural network-based reinforcement learning algorithm while making comparisons to characteristics of human learning. For the task environment we use the game ...
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Chapter and Conference Paper
Application of Artificial Intelligence to Adaptive Instruction - Combining the Concepts
In recent years, instructional systems for individuals and teams, including virtual environments, serious games, simulator-based training and on-the-job/live training, have been supplemented by Adaptive Instr...
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Chapter and Conference Paper
Evolutionary Dynamic Scripting: Adaptation of Expert Rule Bases for Serious Games
Automatically generating behavior for Non-Player Characters (NPCs) in serious games can be problematic as the specification of their behavior heavily relies on the availability of domain expertise. This expert...
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Article
Tailoring a cognitive model for situation awareness using machine learning
Using a pure machine learning approach to enable the generation of behavior for agents in serious gaming applications can be problematic, because such applications often require human-like behavior for agents ...
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Chapter and Conference Paper
Dynamic Scripting with Team Coordination in Air Combat Simulation
Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts. Building such scripts requires time and expertise, and becomes harder as the domain becomes richer and more life-like....
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Chapter and Conference Paper
Co-evolutionary Learning for Cognitive Computer Generated Entities
In this paper, an approach is advocated to use a hybrid approach towards learning behavior for computer generated entities (CGEs) in a serious gaming setting. Hereby, an agent equipped with cognitive model is ...
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Chapter and Conference Paper
Learning Parameters for a Cognitive Model on Situation Awareness
Cognitive models are very useful to establish human-like behavior in an agent. Such human-like behavior can be essential in for instance serious games in which humans have to learn a certain task, and are eith...
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Chapter and Conference Paper
A Model of Team Decision Making Using Situation Awareness
In order for agents to successfully make decisions about task allocations within a team, two elements are essential: (1) a good judgement of the situation, and (2) once the situation is known have a good decis...