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Participatory Design and UX Research Methods, Using Interdisciplinary Knowledge From Design, Pedagogy and Nutrition to Promote Food Literacy in Children
Design, as an area of knowledge enabled one to work with creative methods that act in complex situations and can facilitate the combination of... -
Embodiment, Memory, and Consent: Strategies to Conduct a Research in Design Using Participatory Observation in Clubs
This paper sums up experiences and reflections obtained by undertaking a two-years ethnography within spaces of consumption of electronic music,... -
Develo** Responsible Algorithmic Curation Features in Social Media Through Participatory Design
As social media services have adopted algorithmic curation in various features such as targeted advertisements and content and friend... -
TechnoFashion2Sustainability. Digital Tools, Modular Strategies and Participatory Design Approach to Brand Engagement and Customized Solutions
Participatory design practices allow users to understand and experience products more deeply. How, what, and why emerge as meaningful questions to... -
Self-reflection Doll: A Generative Tool for Participatory Design Research on Student Burnout
Design and HCI researchers are increasingly exploring sensitive topics. Despite attempts to involve participants to better understanding their needs,... -
Endogenous Community Design
This chapter is a study of endogenous community design based on the endogenous development model. The concepts of endogenous community design,... -
Map** Ecosystems Through Design—Reflections of the DesignOBS Project
This chapter explores the results obtained from the application of a participatory process used to interpret databases about the Design discipline.... -
Participatory Co-design: Approaches to Enable People Living with Challenging Health Conditions to Participate in Design Research
People are living longer and are affected by challenging chronic, lifestyle- and age-related conditions such as dementia and stroke. The increasing... -
Inclusive Design is Much More Than the Opposite of Exclusive Design
For the last 30 years, designers and researchers have been discussing and practicing a design with the concern of not excluding anyone, or at least... -
Design Radicalized as Experience: Disentangling and Reassembling the Dance Floor Experience to Understand the Relationship Between Design and Clubbing
Using data gathered by means of participatory observation and in-depth interviews conducted over two years of fieldwork in a club devoted to... -
Infusing Data Literacy in Design Education: Maturing a Distributed Design Observation Approach in Portugal
The production of data about design is important to create new knowledge about the discipline and support the development of better public policies.... -
Design Paradigm Transformation
According to the degree of complexity, Heifetz divided problems into three categories. The first category consists of technical problems that have... -
Learning by Design - Learning by Exposing My Design Methods
The present research focuses on the analysis of student evolution based on design methods. The investigation took place during the past semester at... -
What Should Be Known About Design if We Only Know Design?
Porous liquids are a new class of porous materials. They combine the permanent porosity of solid sorbents with liquid fluid properties. Their basic... -
Subscription Design
The professional opportunities and ethical implications of Artificial Intelligence (AI) on design are yet to reveal themselves fully. Nevertheless,... -
Design for Well-Being, Empowerment and Experience of Care: Minimum Design Requirements of a Children Prosthetics for Initial Approach to Sport Activity and Aquatic Physiotherapy
The paper is relevant to the scope of design for wellness and the medical field. Specifically, the research presents a critical analysis of existing... -
Rituals as Design Objects: A Relational Approach for Infrastructuring Urban Commons
A growing interest in new commons and commoning practices emerged among the participatory design community. By mainly focusing on culture-driven... -
Designing Metaverse Platforms for Participatory Culture: What We Can Learn from BTS in Metaverse and K-pop Fandom
Metaverse services are being extensively used in the K-pop entertainment industry. The four types of Metaverse technologies (augmented reality,... -
Microenvironments: towards a socio-spatial understanding of territorial expression for urban design
This paper aims to develop a concept of microenvironments building from research focused on the territorial perceptions of people with learning...
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Reconciling the Gap Between Seamless and Seamful Design Approach
This paper explores conceptually and empirically the complex and multi-layered networks of interaction where personal data is shared across different...