Overview
- Discusses timely topics at the intersection between design and digital communication
- Describes some challenges that digital media causes to brands, institutions, education and society
- Proposes practical solutions to current questions in the area of communication design
Part of the book series: Springer Series in Design and Innovation (SSDI, volume 14)
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About this book
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.
Chapter “Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project” is available open access under a Creative Commons Attribution 4.0 International License via springer.longhoe.net.
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Keywords
- Interaction Design
- Human-Centred Interaction
- Peripheral Interaction
- User Interaction with Smartphones
- Improving Graphic Interfaces
- Visual Interface Design
- Brand Development in the Digital Environment
- Rebranding processes
- Indie Game Design
- User-centred Design
- Design-led Branding
- Design for Seniors
- Interdisciplinary Design Education
- Functional Graphic Design
- Co-Design practices
- Rethinking PhD Education in Design
- Interactive Digital Narrative
- Privacy and Digital Design
- Best Papers from Digicom 2020
Table of contents (29 chapters)
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User-Centered Digital Design
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Research Methods and Strategies
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Pedagogy, Society and Design Practice
Editors and Affiliations
Bibliographic Information
Book Title: Perspectives on Design and Digital Communication II
Book Subtitle: Research, Innovations and Best Practices
Editors: Nuno Martins, Daniel Brandão, Fernando Moreira da Silva
Series Title: Springer Series in Design and Innovation
DOI: https://doi.org/10.1007/978-3-030-75867-7
Publisher: Springer Cham
eBook Packages: Engineering, Engineering (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021
Hardcover ISBN: 978-3-030-75866-0Published: 30 May 2021
Softcover ISBN: 978-3-030-75869-1Published: 31 May 2022
eBook ISBN: 978-3-030-75867-7Published: 29 May 2021
Series ISSN: 2661-8184
Series E-ISSN: 2661-8192
Edition Number: 1
Number of Pages: IX, 452
Number of Illustrations: 41 b/w illustrations, 90 illustrations in colour
Topics: Industrial Design, Digital Humanities, Media Design, Graphic Design