From Animals to Animats 14
14th International Conference on Simulation of Adaptive Behavior, SAB 2016, Aberystwyth, UK, August 23-26, 2016, Proceedings
Article
Interactive biorobotics provides unique experimental potential to study the mechanisms underlying social communication but is limited by our ability to build expressive robots that exhibit the complex behaviou...
Chapter and Conference Paper
Since UAS operate in a complex and uncertain environment where information is obtained through non-ideal sensors, obstacle avoidance is critical in many missions. However, the performance of avoidance algorith...
Chapter and Conference Paper
With the increased focus on application of Big Data in all sectors of society, the performance of machine learning becomes essential. Efficient machine learning depends on efficient feature selection algorithm...
Article
The peripheral auditory system of lizards has been extensively studied, because of its remarkable directionality. In this paper, we review the research that has been performed on this system using a biorobotic...
Book and Conference Proceedings
14th International Conference on Simulation of Adaptive Behavior, SAB 2016, Aberystwyth, UK, August 23-26, 2016, Proceedings
Book and Conference Proceedings
13th International Conference on Simulation of Adaptive Behavior, SAB 2014, Castellón, Spain, July 22-25, 2014. Proceedings
Chapter and Conference Paper
A new agent-based modelling tool has been developed to allow the modelling of populations of individuals whose interactions are characterised by tightly timed dynamics. The tool was developed to model male fro...
Book and Conference Proceedings
12th International Conference on Simulation of Adaptive Behavior, SAB 2012, Odense, Denmark, August 27-30, 2012. Proceedings
Chapter and Conference Paper
Chapter and Conference Paper
This paper introduces a comparative analysis between rating and pairwise self-reporting via questionnaires in user survey experiments. Two dissimilar game user survey experiments are employed in which the two ...
Article
Arrays of arthropod filiform hairs form highly sensitive mechanoreceptor systems capable of detecting minute air disturbances, and it is unclear to what extent individual hairs interact with one another within...
Book and Conference Proceedings
11th International Conference on Simulation of Adaptive Behavior, SAB 2010, Paris - Clos Lucé, France, August 25-28, 2010. Proceedings
Chapter and Conference Paper
When attempting to model and understand bat biosonar behaviour, it would be very useful to know exactly what calls the bat emits, that is, what it really says, in the course of its exploration of the world. Ca...
Chapter and Conference Paper
The peripheral auditory system of a lizard is strongly directional. This directionality is created by acoustical coupling of the two eardrums and is strongly dependent on characteristics of the middle ear, suc...
Chapter and Conference Paper
The peripheral auditory system of a lizard is structured as a pressure difference receiver with strong broadband directional sensitivity. Previous work has demonstrated that this system can be implemented as a...
Chapter and Conference Paper
Fully-connected neural networks of non-linear half-center oscillators coupled both electrically and synaptically may exhibit a variety of modes of oscillation despite fixed topology and parameters. In suitable...
Article
The ears of lizards are highly directional. The directionality is generated by strong acoustical coupling of the eardrums. A simple lumped-parameter model of the ear followed by binaural comparisons has been s...
Article
An approach for capturing and modeling individual entertainment (“fun”) preferences is applied to users of the innovative Playware playground, an interactive physical playground inspired by computer games, in ...
Chapter and Conference Paper
This paper introduces HydroGen, an object compiler system that produces self-assembly instructions for configurations of Hydron units. The Hydron is distinct from other self-reconfigurable robotic units in tha...
Chapter
The current state-of-the-art in intelligent game design using Artificial Intelligence (AI) techniques is mainly focused on generating human-like and intelligent characters. Even though complex opponent behavio...