Skip to main content

previous disabled Page of 2
and
  1. No Access

    Chapter and Conference Paper

    Robotic Music Therapy Assistant: A Cognitive Game Playing Robot

    Music Therapy is a non-pharmacological treatment used to maintain/enhance cognitive abilities, on the basis that music is able to simultaneously activate multiple brain functions. In this paper we propose the ...

    Jwaad Hussain, Anthony Mangiacotti, Fabia Franco, Eris Chinellato in Social Robotics (2024)

  2. No Access

    Article

    Anomaly Detection in Activities of Daily Living with Linear Drift

    Anomalyq detection in Activities of Daily Living (ADL) plays an important role in e-health applications. An abrupt change in the ADL performed by a subject might indicate that she/he needs some help. Another i...

    Óscar Belmonte-Fernández, Antonio Caballer-Miedes, Eris Chinellato in Cognitive Computation (2020)

  3. No Access

    Chapter and Conference Paper

    Affective Visuomotor Interaction: A Functional Model for Socially Competent Robot Gras**

    In the context of human-robot social interactions, the ability of interpreting the emotional value of objects and actions is critical for robots to achieve truly meaningful interchanges with human partners. We...

    Eris Chinellato, Gabriele Ferretti, Lucy Irving in Biomimetic and Biohybrid Systems (2019)

  4. No Access

    Chapter

    Can Our Robots Rely on an Emotionally Charged Vision-for-Action? An Embodied Model for Neurorobotics

    The aim of blended cognition is to contribute to the design of more realistic and efficient robots by looking at the way humans can combine several kinds of affective, cognitive, sensorimotor and perceptual re...

    Gabriele Ferretti, Eris Chinellato in Blended Cognition (2019)

  5. No Access

    Chapter

    Sensorial Computing

    Humanity is at a special time in its relationship with technology where there is an increasing likelihood of artificially replicating characteristics which we thought were in the realm of the distinctly human....

    Puja Varsani, Ralph Moseley, Simon Jones in New Directions in Third Wave Human-Compute… (2018)

  6. No Access

    Book

    The Visual Neuroscience of Robotic Gras**

    Achieving Sensorimotor Skills through Dorsal-Ventral Stream Integration

    Eris Chinellato, Angel P. del Pobil in Cognitive Systems Monographs (2016)

  7. No Access

    Chapter

    Introduction

    This book introduces a full framework of the sequence of sensorimotor transformations required to plan and execute hand movements suitable to grasp nearby objects. Present day research on robotic vision-based ...

    Eris Chinellato, Angel P. del Pobil in The Visual Neuroscience of Robotic Gras** (2016)

  8. No Access

    Chapter

    The Neuroscience of Action and Perception

    The visual cortex of humans and other primates is composed of two main information pathways, called ventral stream and dorsal stream in relation to their location in the brain. The traditional distinction (Ungerl...

    Eris Chinellato, Angel P. del Pobil in The Visual Neuroscience of Robotic Gras** (2016)

  9. No Access

    Chapter

    Vision-Based Gras**, Where Robotics Meets Neuroscience

    This chapter describes how we model the integration of on-line, action-oriented visual information (dorsal pathway) with knowledge about the target object and memories of previous gras** experiences and obje...

    Eris Chinellato, Angel P. del Pobil in The Visual Neuroscience of Robotic Gras** (2016)

  10. No Access

    Chapter

    Visuomotor Transformations for Grasp Planning and Execution

    This chapter deals with the tasks of transforming object properties, relevant for gras** purposes, into suitable hand configurations, and executing an appropriate gras** action on the target object. Analyt...

    Eris Chinellato, Angel P. del Pobil in The Visual Neuroscience of Robotic Gras** (2016)

  11. No Access

    Chapter

    Intelligent Robotic Gras**?

    Mutual interest between the fields of robotics and cognitive sciences has been steadily growing in the recent years, especially through the bridging of artificial intelligence research. Nevertheless, the diffe...

    Eris Chinellato, Angel P. del Pobil in The Visual Neuroscience of Robotic Gras** (2016)

  12. No Access

    Chapter

    Extraction of Grasp-Related Visual Features

    This chapter describes how we model the integration of on-line, action-oriented visual information (dorsal pathway) with knowledge about the target object and memories of previous gras** experiences and obje...

    Eris Chinellato, Angel P. del Pobil in The Visual Neuroscience of Robotic Gras** (2016)

  13. No Access

    Chapter

    An Ever-Develo** Research Framework

    This chapter presents a number of issues and developments related to possible extensions of the model in Chaps. 4, 5 and ...

    Eris Chinellato, Angel P. del Pobil in The Visual Neuroscience of Robotic Gras** (2016)

  14. No Access

    Book and Conference Proceedings

    From Animals to Animats 13

    13th International Conference on Simulation of Adaptive Behavior, SAB 2014, Castellón, Spain, July 22-25, 2014. Proceedings

    Angel P. del Pobil, Eris Chinellato in Lecture Notes in Computer Science (2014)

  15. No Access

    Chapter and Conference Paper

    Speeding-Up the Learning of Saccade Control

    A saccade is a ballistic eye movement that allows the visual system to bring the target in the center of the visual field. For artificial vision systems, as in humanoid robotics, performing such a movement req...

    Marco Antonelli, Angel J. Duran, Eris Chinellato in Biomimetic and Biohybrid Systems (2013)

  16. No Access

    Chapter

    On-Line Learning of the Visuomotor Transformations on a Humanoid Robot

    In infant primates, the combination of looking and reaching to the same target is used to establish an implicit sensorimotor representation of the peripersonal space. This representation is created incremental...

    Marco Antonelli, Eris Chinellato, Angel P. Del Pobil in Intelligent Autonomous Systems 12 (2013)

  17. No Access

    Chapter and Conference Paper

    Time to Change: Deciding When to Switch Action Plans during a Social Interaction

    Building on the extensive cognitive science literature on the subject, this paper introduces a model of the brain mechanisms underlying social interactions in humans and other primates. The fundamental compone...

    Eris Chinellato, Dimitri Ognibene, Luisa Sartori in Biomimetic and Biohybrid Systems (2013)

  18. No Access

    Chapter and Conference Paper

    Towards Contextual Action Recognition and Target Localization with Active Allocation of Attention

    Exploratory gaze movements are fundamental for gathering the most relevant information regarding the partner during social interactions. We have designed and implemented a system for dynamic attention allocati...

    Dimitri Ognibene, Eris Chinellato, Miguel Sarabia in Biomimetic and Biohybrid Systems (2012)

  19. No Access

    Chapter and Conference Paper

    A Pilot Study on Saccadic Adaptation Experiments with Robots

    Despite the increasing mutual interest, robotics and cognitive sciences are still lacking common research grounds and comparison methodologies, for a more efficient use of modern technologies in aid of neurosc...

    Eris Chinellato, Marco Antontelli, Angel P. del Pobil in Biomimetic and Biohybrid Systems (2012)

  20. No Access

    Chapter and Conference Paper

    Eye-Hand Coordination for Reaching in Dorsal Stream Area V6A: Computational Lessons

    Data related to the coordination and modulation between visual information, gaze direction and arm reaching movements in primates are analyzed from a computational point of view. The goal of the analysis is to...

    Eris Chinellato, Beata J. Grzyb in Bioinspired Applications in Artificial and… (2009)

previous disabled Page of 2