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  1. No Access

    Chapter and Conference Paper

    Do Preschoolers ‘Game the System’? A Case Study of Children’s Intelligent (Mis)Use of a Teachable Agent Based Play-&-Learn Game in Mathematics

    For learning to take place in digital learning environments, learners need to use educational software – more or less – as intended. However, previous studies show that some school children, instead of trying...

    Eva-Maria Ternblad, Magnus Haake, Erik Anderberg in Artificial Intelligence in Education (2018)

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    Chapter and Conference Paper

    Perseverance Is Crucial for Learning. “OK! but Can I Take a Break?”

    In a study with 108 10- to 12-year-olds who used a digital educational game targeting history, we addressed the phenomenon of perseverance, that is, the tendency to stick with a task even when it is challengin...

    Annika Silvervarg, Magnus Haake, Agneta Gulz in Artificial Intelligence in Education (2018)

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    Chapter and Conference Paper

    Does a Robot Tutee Increase Children’s Engagement in a Learning-by-Teaching Situation?

    This paper presents initial attempts to combine a humanoid robot with the teachable agent approach. Several design choices are discussed, including the decision to use a robot instead of a virtual agent and wh...

    Markus Lindberg, Kristian Månsson, Birger Johansson in Intelligent Virtual Agents (2017)

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    Chapter and Conference Paper

    Physical vs. Virtual Agent Embodiment and Effects on Social Interaction

    Previous work indicates that physical robots elicit more favorable social responses than virtual agents. These effects have been attributed to the physical embodiment. However, a recent meta-analysis by Li [1] su...

    Sam Thellman, Annika Silvervarg, Agneta Gulz, Tom Ziemke in Intelligent Virtual Agents (2016)

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    Chapter

    The Interrogative Model of Inquiry and Inquiry Learning

    Hakkarainen and Sintonen (Sci Educ 11(1):25–43, 2002) praise the descriptive adequacy of Hintikka’s Interrogative Model of Inquiry (imi) to describe children’s practices in an inquiry-based learning context. They...

    Emmanuel J. Genot, Agneta Gulz in Perspectives on Interrogative Models of Inquiry (2016)

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    Chapter and Conference Paper

    No Child Behind nor Singled out? – Adaptive Instruction Combined with Inclusive Pedagogy in Early Math Software

    We describe a unique play-&-learn game for early math, designed to provide adaptive instruction with respect to support and challenge as well as to cater for an inclusive pedagogy where no child, whether far b...

    Magnus Haake, Layla Husain, Erik Anderberg in Artificial Intelligence in Education (2015)

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    Chapter and Conference Paper

    The Relationship Between Working Memory Capacity and Students’ Behaviour in a Teachable Agent-Based Software

    The current study investigated if and how students’ behaviour when using a teachable agent-based educational software were related to their working memory capacity. Thirty Swedish students aged 11–12, particip...

    Lisa Palmqvist, Camilla Kirkegaard in Artificial Intelligence in Education (2015)

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    Chapter and Conference Paper

    From Learning Companions to Testing Companions

    In three quasi-experimental studies, we investigated the effects of placing a Teachable Agent (TA) from a math game in a digital summative test. We hypothesized that the TA would affect test performance, even ...

    Björn Sjödén, Agneta Gulz in Artificial Intelligence in Education (2015)

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    Chapter and Conference Paper

    Ascribed Gender and Characteristics of a Visually Androgynous Teachable Agent

    This paper explores how users ascribe gender to a visually androgynous teachable agent, and if and how the ascribed gender can influence the perceived personality characteristics of the agent. Previous studies...

    Camilla Kirkegaard, Betty Tärning, Magnus Haake, Agneta Gulz in Intelligent Virtual Agents (2014)

  10. Chapter and Conference Paper

    Introducing a Challenging Teachable Agent

    This paper explores the potentials of a new type of pedagogical agent – a Challenger Teachable Agent. The aim of such a pedagogical agent is to increase engagement and motivation, and challenge students into d...

    Camilla Kirkegaard, Agneta Gulz in Learning and Collaboration Technologies. D… (2014)

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    Chapter and Conference Paper

    Steps towards a Challenging Teachable Agent

    This paper presents the first steps towards a new type of pedagogical agent – a Challenger Teachable Agent, CTA. The overall aim of introducing a CTA is to increase engagement and motivation and challenge stud...

    Annika Silvervarg, Camilla Kirkegaard, Jens Nirme in Intelligent Virtual Agents (2014)

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    Chapter and Conference Paper

    Educational Potentials in Visually Androgynous Pedagogical Agents

    We report a study on student’s attitudes to a visually androgynous in comparison to a male and a female Teachable Agent (TA). Results were that overall the androgynous agent was preferred over the female and m...

    Annika Silvervarg, Magnus Haake, Agneta Gulz in Artificial Intelligence in Education (2013)

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    Chapter and Conference Paper

    The Effect of Visual Gender on Abuse in Conversation with ECAs

    Previous studies have shown that female ECAs are more likely to be abused than male agents, which may cement gender stereotypes. In the study reported in this paper a visually androgynous ECA in the form of a ...

    Annika Silvervarg, Kristin Raukola, Magnus Haake, Agneta Gulz in Intelligent Virtual Agents (2012)

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    Chapter and Conference Paper

    A Teachable-Agent Arithmetic Game’s Effects on Mathematics Understanding, Attitude and Self-efficacy

    A teachable-agent arithmetic game is presented and evaluated in terms of student performance, attitude and self-efficacy. An experimental pre-post study design was used, enrolling 153 3 rd ...

    Lena Pareto, Tobias Arvemo, Ylva Dahl, Magnus Haake in Artificial Intelligence in Education (2011)

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    Chapter and Conference Paper

    Extending a Teachable Agent with a Social Conversation Module – Effects on Student Experiences and Learning

    The paper discusses the addition of off-task socially oriented conver sational abilities to an existing “teachable agent” (TA) in an educational game in mathematics. The purpose of this extension is to affect ...

    Agneta Gulz, Magnus Haake, Annika Silvervarg in Artificial Intelligence in Education (2011)

  16. Chapter and Conference Paper

    An Educational Math Game with a Teachable Agent and a Social Chat

    We present an educational math game, including a teachable agent and a social chat, that trains basic arithmetic skills with a focus on grounding base-ten concepts in spatial representations. It employs a boar...

    Annika Silvervarg, Lena Pareto, Magnus Haake in Artificial Intelligence in Education (2011)

  17. No Access

    Chapter and Conference Paper

    Teaching Her, Him ... or Hir?
 Challenges for a Cross-Cultural Study

    This paper discusses some cultural considerations that we stand before in develo** and exploiting an agent based educational software for use by Swedish and American students, age 11-14. The reported cultura...

    Magnus Haake, Annika Silvervarg, Betty Tärning, Agneta Gulz in Intelligent Virtual Agents (2011)

  18. No Access

    Chapter and Conference Paper

    Transferring Teaching to Testing – An Unexplored Aspect of Teachable Agents

    The present study examined whether socio-motivational effects from working with a Teachable Agent (TA) might transfer from the formative learning phase to a summative test situation. Forty-nine students (9-10 ...

    Björn Sjödén, Betty Tärning, Lena Pareto in Artificial Intelligence in Education (2011)

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    Chapter and Conference Paper

    Extending an Educational Math Game with a Pedagogical Conversational Agent: Facing Design Challenges

    We describe our work-in-progress of develo** an educational game in mathematics for 12-14 year olds, by adding social and conversational abilities to an existing “teachable agent” (TA) in the game. The purpo...

    Björn Sjödén, Annika Silvervarg in Interdisciplinary Approaches to Adaptive L… (2011)

  20. No Access

    Chapter and Conference Paper

    Visual Femininity and Masculinity in Synthetic Characters and Patterns of Affect

    It has been shown that users of a digital system perceive a more ’masculine-sounding’ female voice as more persuasive and intelligent than a corresponding but more ’feminine-sounding’ female voice. Our study e...

    Agneta Gulz, Felix Ahlner, Magnus Haake in Affective Computing and Intelligent Interaction (2007)

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