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Article
Open AccessMotion capture-based animated characters for the study of speech–gesture integration
Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulate...
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Article
Open AccessErratum to: The visual amplification of goal-oriented movements counteracts acquired non-use in hemiparetic stroke patients
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Article
Open AccessThe visual amplification of goal-oriented movements counteracts acquired non-use in hemiparetic stroke patients
Stroke-induced impairments result from both primary and secondary causes, i.e. damage to the brain and the acquired non-use of the impaired limbs. Indeed, stroke patients often under-utilize their paretic limb...
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Chapter and Conference Paper
Virtual Blindness - A Choice Blindness Experiment with a Virtual Experimenter
How are people facing a virtual agent affected by the vividness and graphical fidelity of the agent and its environment? A choice blindness (CB) experiment – measuring detection rate of hidden manipulations – ...
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Chapter and Conference Paper
Steps towards a Challenging Teachable Agent
This paper presents the first steps towards a new type of pedagogical agent – a Challenger Teachable Agent, CTA. The overall aim of introducing a CTA is to increase engagement and motivation and challenge stud...
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Chapter and Conference Paper
At Home Motor Rehabilitation in the Chronic Phase of Stroke Using the Rehabilitation Gaming System
In this study, a Virtual Reality system for stroke rehabilitation was left in the homes of chronic stroke patients to monitor the progress of the patients after constant and extended use of the system. The fre...