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  1. Article

    Open Access

    Motion capture-based animated characters for the study of speech–gesture integration

    Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulate...

    Jens Nirme, Magnus Haake, Agneta Gulz, Marianne Gullberg in Behavior Research Methods (2020)

  2. Article

    Open Access

    Erratum to: The visual amplification of goal-oriented movements counteracts acquired non-use in hemiparetic stroke patients

    Belén Rubio Ballester, Jens Nirme in Journal of NeuroEngineering and Rehabilita… (2015)

  3. Article

    Open Access

    The visual amplification of goal-oriented movements counteracts acquired non-use in hemiparetic stroke patients

    Stroke-induced impairments result from both primary and secondary causes, i.e. damage to the brain and the acquired non-use of the impaired limbs. Indeed, stroke patients often under-utilize their paretic limb...

    Belén Rubio Ballester, Jens Nirme in Journal of NeuroEngineering and Rehabilita… (2015)

  4. No Access

    Chapter and Conference Paper

    Virtual Blindness - A Choice Blindness Experiment with a Virtual Experimenter

    How are people facing a virtual agent affected by the vividness and graphical fidelity of the agent and its environment? A choice blindness (CB) experiment – measuring detection rate of hidden manipulations – ...

    Martin Lingonblad, Ludvig Londos, Arvid Nilsson, Emil Boman in Intelligent Virtual Agents (2015)

  5. No Access

    Chapter and Conference Paper

    Steps towards a Challenging Teachable Agent

    This paper presents the first steps towards a new type of pedagogical agent – a Challenger Teachable Agent, CTA. The overall aim of introducing a CTA is to increase engagement and motivation and challenge stud...

    Annika Silvervarg, Camilla Kirkegaard, Jens Nirme in Intelligent Virtual Agents (2014)

  6. No Access

    Chapter and Conference Paper

    At Home Motor Rehabilitation in the Chronic Phase of Stroke Using the Rehabilitation Gaming System

    In this study, a Virtual Reality system for stroke rehabilitation was left in the homes of chronic stroke patients to monitor the progress of the patients after constant and extended use of the system. The fre...

    Jens Nirme, Belén Rubio, Armin Duff in Converging Clinical and Engineering Resear… (2013)