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  1. Article

    Open Access

    TacticAI: an AI assistant for football tactics

    Identifying key patterns of tactics implemented by rival teams, and develo** effective responses, lies at the heart of modern football. However, doing so algorithmically remains an open research challenge. T...

    Zhe Wang, Petar Veličković, Daniel Hennes, Nenad Tomašev in Nature Communications (2024)

  2. No Access

    Article

    Enhancing the reliability and accuracy of AI-enabled diagnosis via complementarity-driven deferral to clinicians

    Predictive artificial intelligence (AI) systems based on deep learning have been shown to achieve expert-level identification of diseases in multiple medical imaging settings, but can make errors in cases accu...

    Krishnamurthy (Dj) Dvijotham, Jim Winkens, Melih Barsbey, Sumedh Ghaisas in Nature Medicine (2023)

  3. Article

    Open Access

    Negotiation and honesty in artificial intelligence methods for the board game of Diplomacy

    The success of human civilization is rooted in our ability to cooperate by communicating and making joint plans. We study how artificial agents may use communication to better cooperate in Diplomacy, a long-st...

    János Kramár, Tom Eccles, Ian Gemp, Andrea Tacchetti in Nature Communications (2022)

  4. Article

    Open Access

    Designing all-pay auctions using deep learning and multi-agent simulation

    We propose a multi-agent learning approach for designing crowdsourcing contests and All-Pay auctions. Prizes in contests incentivise contestants to expend effort on their entries, with different prize allocati...

    Ian Gemp, Thomas Anthony, Janos Kramar, Tom Eccles, Andrea Tacchetti in Scientific Reports (2022)

  5. No Access

    Article

    Strategic behavior and learning in all-pay auctions: an empirical study using crowdsourced data

    We analyze human behavior in crowdsourcing contests using an all-pay auction model where all participants exert effort, but only the highest bidder receives the reward. We let workers sourced from Amazon Mecha...

    Yoram Bachrach, Ian A. Kash, Peter Key in Autonomous Agents and Multi-Agent Systems (2019)

  6. No Access

    Article

    Analyzing Power in Weighted Voting Games with Super-Increasing Weights

    Weighted voting games (WVGs) are a class of cooperative games that capture settings of group decision making in various domains, such as parliaments or committees. Earlier work has revealed that the effective ...

    Yuval Filmus, Joel Oren, Yair Zick, Yoram Bachrach in Theory of Computing Systems (2019)

  7. No Access

    Chapter and Conference Paper

    A Neural Architecture for Multi-label Text Classification

    We propose a novel supervised approach for multi-label text classification, which is based on a neural network architecture consisting of a single encoder and multiple classifier heads. Our method predicts which

    Sam Coope, Yoram Bachrach, Andrej Žukov-Gregorič in Intelligent Systems and Applications (2019)

  8. No Access

    Chapter and Conference Paper

    Analyzing Power in Weighted Voting Games with Super-Increasing Weights

    Weighted voting games (WVGs) are a class of cooperative games that capture settings of group decision making in various domains, such as parliaments or committees. Earlier work has revealed that the effective ...

    Yoram Bachrach, Yuval Filmus, Joel Oren, Yair Zick in Algorithmic Game Theory (2016)

  9. Article

    Manifestations of user personality in website choice and behaviour on online social networks

    Individual differences in personality affect users’ online activities as much as they do in the offline world. This work, based on a sample of over a third of a million users, examines how users’ behaviour in ...

    Michal Kosinski, Yoram Bachrach, Pushmeet Kohli, David Stillwell in Machine Learning (2014)

  10. Chapter and Conference Paper

    Students, Teachers, Exams and MOOCs: Predicting and Optimizing Attainment in Web-Based Education Using a Probabilistic Graphical Model

    We propose a probabilistic graphical model for predicting student attainment in web-based education. We empirically evaluate our model on a crowdsourced dataset with students and teachers; Teachers prepared le...

    Bar Shalem, Yoram Bachrach, John Guiver in Machine Learning and Knowledge Discovery i… (2014)

  11. No Access

    Chapter and Conference Paper

    Strong Price of Anarchy, Utility Games and Coalitional Dynamics

    We introduce a framework for studying the effect of cooperation on the quality of outcomes in utility games. Our framework is a coalitional analog of the smoothness framework of non-cooperative games. Coalitio...

    Yoram Bachrach, Vasilis Syrgkanis, Éva Tardos, Milan Vojnović in Algorithmic Game Theory (2014)

  12. No Access

    Chapter and Conference Paper

    Reliability Weighted Voting Games

    We examine agent failures in weighted voting games. In our cooperative game model, R-WVG, each agent has a weight and a survival probability, and the value of an agent coalition is the probability that its sur...

    Yoram Bachrach, Nisarg Shah in Algorithmic Game Theory (2013)

  13. No Access

    Chapter and Conference Paper

    Incentives and Efficiency in Uncertain Collaborative Environments

    We consider collaborative systems where users make contributions across multiple available projects and are rewarded for their contributions in individual projects according to a local sharing of the value pro...

    Yoram Bachrach, Vasilis Syrgkanis, Milan Vojnović in Web and Internet Economics (2013)

  14. No Access

    Article

    Proof systems and transformation games

    We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certain output resources, given certa...

    Yoram Bachrach, Michael Zuckerman in Annals of Mathematics and Artificial Intel… (2013)

  15. No Access

    Chapter and Conference Paper

    Sketching for Big Data Recommender Systems Using Fast Pseudo-random Fingerprints

    A key building block for collaborative filtering recommender systems is finding users with similar consumption patterns. Given access to the full data regarding the items consumed by each user, one can directl...

    Yoram Bachrach, Ely Porat in Automata, Languages, and Programming (2013)

  16. No Access

    Chapter and Conference Paper

    Agent Failures in Totally Balanced Games and Convex Games

    We examine the impact of independent agents failures on the solutions of cooperative games, focusing on totally balanced games and the more specific subclass of convex games. We follow the reliability extensio...

    Yoram Bachrach, Ian Kash, Nisarg Shah in Internet and Network Economics (2012)

  17. No Access

    Chapter and Conference Paper

    The Least-Core of Threshold Network Flow Games

    Network flow games model domains where a commodity can flow through a network controlled by selfish agents. Threshold Network Flow Games (TNFGs) are a form of such games where an agent coalition wins if it man...

    Yoram Bachrach in Mathematical Foundations of Computer Science 2011 (2011)

  18. No Access

    Article

    Approximating power indices: theoretical and empirical analysis

    Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are unequal in their power to affect ...

    Yoram Bachrach, Evangelos Markakis in Autonomous Agents and Multi-Agent Systems (2010)

  19. No Access

    Chapter and Conference Paper

    Proof Systems and Transformation Games

    We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certain output resources, given certa...

    Yoram Bachrach, Michael Zuckerman in Mathematical Foundations of Computer Scien… (2010)

  20. No Access

    Chapter and Conference Paper

    The Good, The Bad and The Cautious: Safety Level Cooperative Games

    We study safety level coalitions in competitive games. Given a normal form game, we define a corresponding cooperative game with transferable utility, where the value of each coalition is determined by the safety...

    Yoram Bachrach, Maria Polukarov, Nicholas R. Jennings in Internet and Network Economics (2010)

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