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  1. Chapter and Conference Paper

    Governing with Nature: Applying More-than-Human Design to the Management of Shared Urban Green Space

    A commons refers to a shared resource that is governed by a community of people, in contrast with a resource managed by a private company or public agency. The commons literature offers robust and respected fr...

    Justin Sacks, Paul Coulton, Rosendy Galabo in [ ] With Design: Reinventing Design Modes (2022)

  2. No Access

    Chapter and Conference Paper

    A Design-Led Exploration of Material Interactions Between Machine Learning and Digital Portraiture

    Design materials are defined as a combination of what they are, what they do, and the ways they interact with other materials. In this pictorial, we explore the interactions between machine learning (as a design ...

    David Philip Green, Joseph Lindley in [ ] With Design: Reinventing Design Modes (2022)

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    Chapter

    User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented Reality

    The most common way to consume art is through observation and acknowledgement of its existence. From the viewpoint of preserving art and cultural heritage, such passive consumption seems adequate. However, thr...

    Matjaž Kljun, Paul Coulton, Klen Čopič Pucihar in Augmented Reality Art (2022)

  4. Chapter and Conference Paper

    Visual Methods for the Design of Shape-Changing Interfaces

    Shape-changing interfaces use physical change in shape as input and/or output. As the field matures, it will move from technology-driven design toward more formal processes

    Miriam Sturdee, Aluna Everitt, Joseph Lindley in Human-Computer Interaction – INTERACT 2019 (2019)

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    Chapter and Conference Paper

    The IoT and Unpacking the Heffalump’s Trunk

    In this paper we highlight design challenges that the Internet of Things (IoT) poses in relation to two of the guiding design paradigms of our time; Privacy by Design (PbD) and Human Centered Design (HCD). The...

    Joseph Lindley, Paul Coulton, Rachel Cooper in Proceedings of the Future Technologies Con… (2019)

  6. No Access

    Chapter

    User Engagement Continuum: Art Engagement and Exploration with Augmented Reality

    The most common way to consume art is through observation and acknowledgement of its existence. From the viewpoint of preserving art and cultural heritage, such passive consumption seems adequate. From the vie...

    Matjaž Kljun, Klen Čopič Pucihar, Paul Coulton in Augmented Reality Art (2018)

  7. No Access

    Chapter

    Playful Research Fiction: A Fictional Conference

    Fiction has long been important to Human-Computer Interaction (HCI) research and practice. Through familiar tools such as personas, scenarios and role-play, fictions can support the exploration and communicati...

    Ben Kirman, Joseph Lindley, Mark Blythe, Paul Coulton, Shaun Lawson in Funology 2 (2018)

  8. Article

    Open Access

    Designing in between Local Government and the Public – Using Institutional Analysis in Interventions on Civic Infrastructures

    Adapting and changing the systems and technologies involved in civic engagement with local government is among the key challenges of collaborative technologies for political participation. In such contexts, bo...

    Sebastian Weise, Paul Coulton, Mike Chiasson in Computer Supported Cooperative Work (CSCW) (2017)

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    Chapter and Conference Paper

    Visual Abstraction for Games on Large Public Displays

    From its earliest developments video game design has arguably been closely coupled to technological evolution particularly in relation to graphics. In very early games the limitations of technology led to high...

    David Gullick, Daniel Burnett, Paul Coulton in Intelligent Technologies for Interactive E… (2017)

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    Chapter

    Map** the Beach Beneath the Street: Digital Cartography for the Playable City

    Maps are an important component within many of the playful and gameful experiences designed to turn cities into a playable infrastructures. They take advantage of the fact that the technologies used for obtain...

    Paul Coulton, Jonny Huck, Adrian Gradinar, Lara Salinas in Playable Cities (2017)

  11. Chapter and Conference Paper

    Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens

    Traditional sketching aids rely on the physical production of templates or stencils which is particularly problematic in the case of larger formats. One possible solution is 2D virtual tracing using a virtual ...

    Klen Čopič Pucihar, Matjaž Kljun in Technology and Intimacy: Choice or Coercion (2016)

  12. Chapter and Conference Paper

    Physical Playlist: Bringing Back the Mix-Tape

    To those of a certain age the concept of the mix-tape holds fond memories, and generally not of the musical content they contained, but rather the emotional and physical connection they represented with either...

    Daniel Burnett, Adrian Gradinar, Joel Porter in Human-Computer Interaction – INTERACT 2015 (2015)

  13. Chapter and Conference Paper

    Perceptive Media – Adaptive Storytelling for Digital Broadcast

    Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that deli...

    Adrian Gradinar, Daniel Burnett, Paul Coulton in Human-Computer Interaction – INTERACT 2015 (2015)

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    Chapter

    Playful and Gameful Design for the Internet of Things

    The emerging vision of an Internet of things (IoT) as a global infrastructure of networked physical objects is undoubtedly compelling across a range of potential application areas. While the vast majority of i...

    Paul Coulton in More Playful User Interfaces (2015)

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    Chapter and Conference Paper

    Wicked Persuasion: A Designerly Approach

    Persuasive computing has tended to be applied toward the promotion of minor behavior change in the direction of easily understood and uncontroversial goals. Such approaches may not make sense, however, when de...

    Bran Knowles, Paul Coulton, Mark Lochrie, Jon Whittle in Persuasive Technology (2014)

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    Chapter

    Designing Mobile and Ubiquitous Games and Playful Interactions

    Marshall McLuhan famously said in his 1964 book The Medium is the Message, We become what we behold. We shape our tools, and thereafter our tools shape us. In a relatively short time, video games have become a ma...

    Paul Coulton in Playful User Interfaces (2014)

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    Chapter

    Living with the Dead: Emergent Post-mortem Digital Curation and Creation Practices

    This chapter explores the emergent digital dimension of contemporary Western mourning, by utilising a historical framework and a postmodern, post-disciplinary and practice theory lens, in order to critically d...

    Selina Ellis Gray, Paul Coulton in Digital Legacy and Interaction (2013)

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    Chapter and Conference Paper

    Persuasive Mobile Health Applications

    With many industrialized societies bearing the cost of an increasingly sedentary lifestyle on the health of their populations there is a need to find new ways of encouraging physical activity to promote better...

    Carlos Garcia Wylie, Paul Coulton in Electronic Healthcare (2009)

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    Chapter and Conference Paper

    Intelligent Mobility Systems: Some Socio-technical Challenges and Opportunities

    Analysis of socio-technical challenges and opportunities around contemporary mobilities suggests new interpretations and visions for intelligent transport systems. Multiple forms of intelligence are required (...

    Monika Büscher, Paul Coulton in Communications Infrastructure. Systems and… (2009)

  20. No Access

    Article

    Providing location based information/advertising for existing mobile phone users

    In the emerging world of m-commerce potential users consistently cite location based information as one of the emergent services that they would most likely utilise. However, solutions for obtaining the specif...

    Omer Rashid, Paul Coulton, Reuben Edwards in Personal and Ubiquitous Computing (2008)

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