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Chapter
Funology 2: Critique, Ideation and Directions
The word academic is sometimes used to signify an occupation, a person who works in a university and studies a particular field, as in—“do you see that stoop-backed fellow over there? He’s an academic, he woul...
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Chapter
From Evaluation to Crits and Conversation
Soon after the launch of the iPhone the British artist and printmaker David Hockney began sending his friends pictures he had made using painting and drawing apps. One of these friends was the writer and art c...
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Chapter
The Semantics of Fun: Differentiating Enjoyable Experiences
Over the last 20 years repeated attempts have been made in HCI to put enjoyment into focus. However, it is only recently that the importance of enjoyment, even in serious applications, has been widely recognis...
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Chapter
Playful Research Fiction: A Fictional Conference
Fiction has long been important to Human-Computer Interaction (HCI) research and practice. Through familiar tools such as personas, scenarios and role-play, fictions can support the exploration and communicati...
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Chapter
Introduction to: Funology 1
These papers are published largely as they appeared in the 2003 edition. Chapter authors were invited to write a note explaining how things have developed since 2003 or setting the context in which the 2003 ch...
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Article
Open AccessCounter-Discourse Activism on Social Media: The Case of Challenging “Poverty Porn” Television
In this paper we investigate how online counter-discourse is designed, deployed and orchestrated by activists to challenge dominant narratives around socio-political issues. We focus on activism related to the...
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Article
Open AccessUndisciplined disciples: everything you always wanted to know about ethnomethodology but were afraid to ask Yoda
As computing technologies become ubiquitous in social life, social science increasingly becomes the study of those technosystems. Similarly, as technology corporations compete to design new ubicomp products, s...
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Article
The hitchhiker’s guide to ubicomp: using techniques from literary and critical theory to reframe scientific agendas
Literary criticism places fictional work in historical, social and psychological contexts to offer insights about the way that texts are produced and consumed. Critical theory offers a range of strategies for ...
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Article
Representing older people: towards meaningful images of the user in design scenarios
Designing for older people requires the consideration of a range of design problems, which may be related to difficult and sometimes highly personal matters. Issues such as fear, loneliness, dependency, and ph...
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Article
Editorial
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Article
Technology scruples: why intimidation will not save the recording industry and how enchantment might
While the recording industry continues to lobby for increasingly draconian laws to protect their interests, users of digital technology continue to share files and copy protected music. This paper considers th...
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Chapter and Conference Paper
User Experience and the Idea of Design in HCI
In this paper we argue that the idea of design in HCI is changing. For many years the design-as-engineering approach has dominated HCI research and practice, but now technological developments and new concepti...
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Chapter and Conference Paper
BRIDGET JONES’ IPOD
This paper draws on macro and micro theories of user experience in order to focus on the use of Apple’s iPod. It begins by outlining macro theories from Cultural Studies on the process of product articulation ...
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Chapter
The Semantics of Fun: Differentiating Enjoyable Eeperiences
To summarise, this chapter has argued that although words like fun and pleasure are closely related and may each function as a superordinate category for the other, there are experiential and cultural differen...