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    Chapter and Conference Paper

    Communication Design for the Dissemination of Scientific Knowledge. Languages, Tools, Technologies, Collaborative Processes for Museum Education

    This paper sets out to report an articulated research-action process, which started with some educational-scientific experiments carried out in a collaborative effort between the disciplines of design, multime...

    V. M. Viviana Trapani in Proceedings of the 1st International and I… (2019)

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    Chapter and Conference Paper

    The Pollicina Project: A Collaborative and Educational Social Suite to Build Cultural Itineraries

    The Pollicina project is aimed at defining a collaborative coordinated learning environment, called Educational Social Network, to allow students to elaborate thematic cultural paths on the territory. The topi...

    S. Calegari, M. Dominoni in Proceedings of the 1st International and I… (2019)

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    Chapter

    Situated Analytics

    This chapter introduces the concept of situated analytics that employs data representations organized in relation to germane objects, places, and persons for the purpose of understanding, sensemaking, and decisio...

    Bruce H. Thomas, Gregory F. Welch, Pierre Dragicevic in Immersive Analytics (2018)

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    Chapter and Conference Paper

    Fiber Tracking in Traumatic Brain Injury: Comparison of 9 Tractography Algorithms

    Traumatic brain injury (TBI) can cause widespread and long-lasting damage to white matter. Diffusion weighted imaging methods are uniquely sensitive to this disruption. Even so, traumatic injury often disrupts...

    Emily L. Dennis, Gautam Prasad in Brainlesion: Glioma, Multiple Sclerosis, S… (2016)

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    Chapter and Conference Paper

    A 3D Tracker for Ground-Moving Objects

    Multi-object tracking is a major area of research because of its wide application scope. In this paper we describe a set of improvements, toward video surveillance context, to the multi-object tracker proposed...

    M. Rogez, L. Robinault, L. Tougne in Advances in Visual Computing (2014)

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    Chapter and Conference Paper

    Simulation of the Abdominal Wall and Its Arteries after Pneumoperitoneum for Guidance of Port Positioning in Laparoscopic Surgery

    During laparoscopic surgery, the trocar insertion can injure arteries of the abdominal wall. Although these arteries are visible in a preoperative computed tomography [CT] with contrast medium, it is difficult...

    J. Bano, A. Hostettler, S. A. Nicolau, C. Doignon, H. S. Wu in Advances in Visual Computing (2012)

  7. Chapter and Conference Paper

    Towards Person Identification and Re-identification with Attributes

    Visual identification of an individual in a crowded environment observed by a distributed camera network is critical to a variety of tasks including commercial space management, border control, and crime preve...

    Ryan Layne, Timothy M. Hospedales in Computer Vision – ECCV 2012. Workshops and… (2012)

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    Chapter and Conference Paper

    Implementation and Analysis of JPEG2000 System on a Chip

    This paper presents a novel implementation of the JPEG2000 standard as a system on a chip (SoC). While most of the research in this field centers on acceleration of the EBCOT Tier I encoder, this work focuses ...

    John M. McNichols, Eric J. Balster, William F. Turri in Advances in Visual Computing (2012)

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    Chapter and Conference Paper

    Retrieval of 3D Polygonal Objects Based on Multiresolution Signatures

    In this paper we present a method for retrieving 3D polygonal objects by using two sets of multiresolution signatures. Both sets are based on the progressive elimination of object’s details by iterative proces...

    Roberto Lam, J. M. Hans du Buf in Advances in Visual Computing (2011)

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    Chapter and Conference Paper

    Visualizing Translation Variation: Shakespeare’s Othello

    Recognized as great works of world literature, Shakespeare’s poems and plays have been translated into dozens of languages for over 300 years. Also, there are many re-translations into the same language, for e...

    Zhao Geng, Robert S. Laramee, Tom Cheesman, Alison Ehrmann in Advances in Visual Computing (2011)

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    Chapter and Conference Paper

    Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games

    Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new learning technologies need to b...

    Christina M. Steiner in Learning by Playing. Game-based Education … (2009)

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    Chapter and Conference Paper

    Developments in Affect Detection from Text in Open-Ended Improvisational E-Drama

    We report progress on adding affect-detection to an existing program for virtual dramatic improvisation, monitored by a human director. To partially automate the directors’ functions, we have partially impleme...

    Li Zhang, John A. Barnden, Robert J. Hendley in Technologies for E-Learning and Digital En… (2006)

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    Chapter and Conference Paper

    Haptic Interaction System for Co-evolution with Reactive Virtual Human

    Interactions that provide motivating activities, and perform mutual feedback truly in human-scale spaces, were not suggested in any studies. In this paper, we propose and implement a haptic interaction system ...

    S. Z. Jeong, N. Hashimoto, M. Sato in Technologies for E-Learning and Digital Entertainment (2006)

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    Chapter

    Ambient Intelligence Through Agile Agents

    The vision of ambient intelligence is one where the populas is supported in the conductance of their everyday lives through the pro-active, opportunistic support of non-intrusive computing devices offering int...

    Gregory M. P. O’Hare, M. J. O’Grady in Ambient Intelligence for Scientific Discov… (2005)