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  1. No Access

    Chapter

    The Augmented Reality Internet of Things: Opportunities of Embodied Interactions in Transreality

    Human society is encountering a new wave of advancements related to smart connected technologies with the convergence of different traditionally separate fields, which can be characterized by a fusion of techn...

    Kangsoo Kim, Nahal Norouzi, Dongsik Jo in Springer Handbook of Augmented Reality (2023)

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    Reference Work Entry In depth

    Kalman Filter

    Gregory F. Welch in Computer Vision (2021)

  3. No Access

    Living Reference Work Entry In depth

    Kalman Filter

    Gregory F. Welch in Computer Vision

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    Chapter and Conference Paper

    Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training

    Patient handoffs are a common, yet frequently error prone occurrence, particularly in complex or challenging battlefield situations. Specific protocols exist to help simplify and reinforce conveying of necessa...

    Ryan Schubert, Gerd Bruder, Alyssa Tanaka in Virtual, Augmented and Mixed Reality (2021)

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    Chapter and Conference Paper

    Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision

    Multi-spectral imagery is becoming popular for a wide range of application fields from agriculture to healthcare, mainly stemming from advances in consumer sensor and display technologies.Modern augmented real...

    Austin Erickson, Kangsoo Kim, Gerd Bruder in Virtual, Augmented and Mixed Reality (2021)

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    Article

    Sharing gaze rays for visual target identification tasks in collaborative augmented reality

    Augmented reality (AR) technologies provide a shared platform for users to collaborate in a physical context involving both real and virtual content. To enhance the quality of interaction between AR users, res...

    Austin Erickson, Nahal Norouzi, Kangsoo Kim in Journal on Multimodal User Interfaces (2020)

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    Chapter

    Situated Analytics

    This chapter introduces the concept of situated analytics that employs data representations organized in relation to germane objects, places, and persons for the purpose of understanding, sensemaking, and decisio...

    Bruce H. Thomas, Gregory F. Welch, Pierre Dragicevic in Immersive Analytics (2018)

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    Chapter

    Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness

    The focus of this chapter is on the application of a framework for remotely delivering role-playing experiences that afford users the opportunity to practice real-world skills in a safe virtual setting. The fr...

    Charles E. Hughes, Arjun Nagendran, Lisa A. Dieker, Michael C. Hynes in Virtual Realities (2015)

  9. No Access

    Reference Work Entry In depth

    Kalman Filter

    Gregory F. Welch in Computer Vision (2014)

  10. Chapter and Conference Paper

    Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction

    Research exploring the implementation of surrogates has included areas such as training (Chuah et al., 2013), education (Yamashita, Kuzuoka, Fujimon, & Hirose, 2007), and entertainment (Boberg, Piippo, & Ollil...

    Julian Abich IV, Lauren E. Reinerman-Jones in Virtual, Augmented and Mixed Reality. Desi… (2014)