Information and Software Technologies
29th International Conference, ICIST 2023, Kaunas, Lithuania, October 12–14, 2023, Proceedings
Chapter and Conference Paper
This paper presents a comprehensive analysis of user perspectives on an educational game designed to promote civic and social inclusion. The study employed a questionnaire-based survey with 302 respondents, ai...
Book and Conference Proceedings
29th International Conference, ICIST 2023, Kaunas, Lithuania, October 12–14, 2023, Proceedings
Chapter and Conference Paper
Educational chatbots are digital tools designed to assist learners in various educational settings. These chatbots use natural language processing (NLP) and machine learning algorithms to simulate human conver...
Chapter and Conference Paper
The open and online nature of Massive Online Open Courses (MOOC) can be a way to improve the success and efficiency of formal educational paths in Higher Education because the MOOC model provides a flexible ap...
Chapter and Conference Paper
INGAME project has as its aim, directly and indirectly, improve the users’ digital, language, reading, communication and collaboration skills. It will also introduce and integrate gaming into school teaching m...
Chapter and Conference Paper
The aim of the paper is to present the processes of the game implementation and design. Nowadays technologies could play an active role in promoting social inclusion and equal participation by providing people...
Chapter and Conference Paper
The paper presents a study on the relevance of the challenge-based learning (CBL) approach in today’s learning process, introduces the stages of CBL and their key elements, reviews the possible ways of learnin...
Book and Conference Proceedings
28th International Conference, ICIST 2022, Kaunas, Lithuania, October 13–15, 2022, Proceedings
Chapter and Conference Paper
The paper presents research on the engineering solutions on how to connect the competences frameworks and the learning units (LU) in open courses, i.e. how the competences correlate with LU. The existing liter...
Chapter
Internet of things (IoT) is rapidly changing STEAM (Science, Technology, Engineering, Art, Math) education where sensors and devices are connected and becoming a challenge for computing and communication. Sinc...
Chapter and Conference Paper
The paper presents the framework on the educational online game design for social inclusion. Authors are analysing the pedagogical approach and technological solutions for the game design and planning educatio...
Book and Conference Proceedings
27th International Conference, ICIST 2021, Kaunas, Lithuania, October 14–16, 2021, Proceedings
Book and Conference Proceedings
26th International Conference, ICIST 2020, Kaunas, Lithuania, October 15–17, 2020, Proceedings
Chapter and Conference Paper
This paper presents a framework to evaluate and develop curricula for higher education in the context of digital transformation. Develo** well guided learning journeys for the digital transformation is still...
Chapter and Conference Paper
Approach to learning is changing all the time by involving emergent technologies and methods and adapting them according to the learners’ needs. New technologies help to create Smart Learning Objects (SLOs) th...
Chapter and Conference Paper
The growing number of open educational resources (OER) causes the problem of search and sharing, design and reusability of learning objects in the semantic web according to a chosen subject. The authors have w...
Chapter and Conference Paper
As the improvement in the technologies is fast and widespread, it should be used for its best. Emerging technologies like an augmented reality are used to play games when at the same time it can be the best mo...
Chapter and Conference Paper
The paper presents discussion on the technological challenges for learning objects (LO) and massive open online courses (MOOCs) design. Research results will suggest to educators the model for modernization or...
Chapter and Conference Paper
The active use of Information and Communication Technologies (ICT) caused the creation of new ICT application models in various sectors. Due to that, education is getting more and more interactive as more conc...
Chapter and Conference Paper
The use of information communication technologies (ICT) in continuing and professional development is one of the possibilities for ICT workers to be oriented to job mobility or virtual mobility. One of the mai...