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    Chapter

    Overall Evaluation of This Book Concepts and Approaches

    This chapter summarises the book’s ideas, approaches, and outcomes by presenting (i) the overall contribution of the book regarding methodological, scientific, technological, and other aspects; (ii) re-evaluat...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    Context and Model for Writing This Book: An Idea of Big Concepts

    This chapter is introductive. It introduces and explains the term Big Concepts (BCs), outlines the broad context to construct the evolutionary model for change, and motivates the book’s idea and content. The m...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    Enforcing STEM-Driven CS Education Through Personalisation

    This chapter discusses a generic structure of personalised learning content identified as Learning Objects (LOs) in three categories: component-based LO, generative LO, and smart LO. The latter is a combination o...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Book

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    Chapter

    Speech Recognition Technology in K–12 STEM-Driven Computer Science Education

    This chapter presents a methodology for introducing speech recognition (SR) technology in K–12 STEM-driven CS education. Three tasks (Task 1, Task 2, and Task 3) are under investigation, though to a different ...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    Enforcing STEM-Driven CS Education Through Collaborative Learning

    This Chapter discusses collaborative learning through competition-based learning (CBL), such as robot contests, internationally recognised as the First Lego League (FLL) in informal learning. This topic covers tw...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    Multi-stage Prototy** for Introducing IoT Concepts: A Case Study

    This chapter describes implementation issues of the educational IoT using the theoretical background discussed in the previous chapter. The essential contribution of this chapter is (i) a systemic analysis of ...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    A Vision for Introducing AI Topics: A Case Study

    This chapter is the introductory chapter to AI. It describes a vision for introducing AI into STEM-driven CS education. This vision includes (i) background and key (general) AI concepts, (ii) a framework for i...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    Models for the Development and Assessment of Integrated STEM (ISTEM) Skills: A Case Study

    This chapter introduces the concept of Integrated STEM-driven CS skills (shortly ISTEM-CS skills) and defines it as ISTEM-CS skills = STEM skills + Metrics for Skills Assessment. We refer to STEM skills as a comp...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    Personal Generative Libraries for Personalised Learning: A Case Study

    With the ever-growing types and amount of educational content, its retrieval from conventional digital libraries to ensure the specific learner’s needs, e.g., for personalised learning or course specificity, e...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    Introduction to Artificial Neural Networks and Machine Learning

    This chapter presents a methodology for introducing artificial neural networks (ANNs) and machine learning (ML) algorithms in K–12 STEM-driven CS education. The content of this chapter consists of the followin...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    Methodological Aspects of Educational Internet of Things

    This chapter discusses the Internet of Things (IoT). There are many announcements regarding this technology to support education, especially for administrative tasks in both university and K-12 settings. The e...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter

    Introducing Data Science Concepts into STEM-Driven Computer Science Education

    This chapter focuses on Data and Data Science (DS) due to their importance. The other reason is the coherence and relationship of DS concepts with the IoT. Data appears in three formats (structured, semi-struc...

    Vytautas Štuikys, Renata Burbaitė in Evolution of STEM-Driven Computer Science Education (2024)

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    Chapter and Conference Paper

    Designing MOOC Based on the Framework for Teacher Professional Development in STEAM

    Massive Open Online Courses (MOOCs) can be especially useful in the Science, Technology, Engineering, Arts and Mathematics (STEAM) field to provide a large number of teachers with appropriate content for their...

    Renata Burbaitė, Ligita Zailskaitė-Jakštė in Information and Software Technologies (2022)

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    Chapter

    Integration of IoT Concepts into STEAM-Driven Computer Science Education

    Internet of things (IoT) is rapidly changing STEAM (Science, Technology, Engineering, Art, Math) education where sensors and devices are connected and becoming a challenge for computing and communication. Sinc...

    Renata Burbaitė, Daina Gudonienė in The Internet of Things for Education (2021)

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    Chapter and Conference Paper

    Personal Generative Libraries for Smart Computer Science Education

    The difficulties of retrieving the educational content from conventional digital libraries for personalised learning (PL) are well known. In this paper, to overcome those issues and enforce learning performanc...

    Vytautas Štuikys, Renata Burbaitė in Smart Education and e-Learning 2020 (2020)

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    Chapter

    Smart Devices and Educational Robotics as Technology for STEM Knowledge

    This chapter deals with integrative aspects of STEM in CS education from the technological perspective. Here, we focus on the available platforms of smart devices, mainly educational robots, and discuss the wa...

    Vytautas Štuikys, Renata Burbaitė in Smart STEM-Driven Computer Science Education (2018)

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    Chapter

    Agent-Based GLOs/SLOs for STEM

    This chapter deals with the problem on how to enforce additionally the smart capabilities of the generative learning objects (GLOs) by connecting them with agent-based technology. We consider two aspects of th...

    Vytautas Štuikys, Renata Burbaitė in Smart STEM-Driven Computer Science Education (2018)

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    Chapter

    A Vision for Introducing STEM into CS Education at School

    This chapter aims at showing on how it is possible to introduce and integrate the STEM paradigm into CS education by presenting a vision of the whole approach. We define this vision through the STEM-driven con...

    Vytautas Štuikys, Renata Burbaitė in Smart STEM-Driven Computer Science Education (2018)

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    Chapter

    A Methodological Background for STEM-Driven Reuse-Enhanced CS Education

    In this chapter, we present a thorough analysis of variability-related research from two perspectives, i.e. software engineering and educational domains. On this basis, we introduce the concept of STEM learnin...

    Vytautas Štuikys, Renata Burbaitė in Smart STEM-Driven Computer Science Education (2018)

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