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  1. Article

    Open Access

    Preschoolers’ Understanding of a Teachable Agent-Based Game in Early Mathematics as Reflected in their Gaze Behaviors – an Experimental Study

    This study investigated how preschool children processed and understood critical information in Magical Garden, a teachable agent-based play-&-learn game targeting early math. We analyzed

    Agneta Gulz, Ludvig Londos, Magnus Haake in International Journal of Artificial Intell… (2020)

  2. Article

    Open Access

    Instructing a Teachable Agent with Low or High Self-Efficacy – Does Similarity Attract?

    This study examines the effects of teachable agents’ expressed self-efficacy on students. A total of 166 students, 10- to 11-years-old, used a teachable agent-based math game focusing on the base-ten number sy...

    Betty Tärning, Annika Silvervarg in International Journal of Artificial Intell… (2019)

  3. No Access

    Chapter and Conference Paper

    Do Preschoolers ‘Game the System’? A Case Study of Children’s Intelligent (Mis)Use of a Teachable Agent Based Play-&-Learn Game in Mathematics

    For learning to take place in digital learning environments, learners need to use educational software – more or less – as intended. However, previous studies show that some school children, instead of trying...

    Eva-Maria Ternblad, Magnus Haake, Erik Anderberg in Artificial Intelligence in Education (2018)

  4. No Access

    Chapter and Conference Paper

    Perseverance Is Crucial for Learning. “OK! but Can I Take a Break?”

    In a study with 108 10- to 12-year-olds who used a digital educational game targeting history, we addressed the phenomenon of perseverance, that is, the tendency to stick with a task even when it is challengin...

    Annika Silvervarg, Magnus Haake, Agneta Gulz in Artificial Intelligence in Education (2018)

  5. No Access

    Chapter and Conference Paper

    No Child Behind nor Singled out? – Adaptive Instruction Combined with Inclusive Pedagogy in Early Math Software

    We describe a unique play-&-learn game for early math, designed to provide adaptive instruction with respect to support and challenge as well as to cater for an inclusive pedagogy where no child, whether far b...

    Magnus Haake, Layla Husain, Erik Anderberg in Artificial Intelligence in Education (2015)

  6. No Access

    Chapter and Conference Paper

    The Relationship Between Working Memory Capacity and Students’ Behaviour in a Teachable Agent-Based Software

    The current study investigated if and how students’ behaviour when using a teachable agent-based educational software were related to their working memory capacity. Thirty Swedish students aged 11–12, particip...

    Lisa Palmqvist, Camilla Kirkegaard in Artificial Intelligence in Education (2015)

  7. No Access

    Chapter and Conference Paper

    From Learning Companions to Testing Companions

    In three quasi-experimental studies, we investigated the effects of placing a Teachable Agent (TA) from a math game in a digital summative test. We hypothesized that the TA would affect test performance, even ...

    Björn Sjödén, Agneta Gulz in Artificial Intelligence in Education (2015)

  8. No Access

    Chapter and Conference Paper

    Educational Potentials in Visually Androgynous Pedagogical Agents

    We report a study on student’s attitudes to a visually androgynous in comparison to a male and a female Teachable Agent (TA). Results were that overall the androgynous agent was preferred over the female and m...

    Annika Silvervarg, Magnus Haake, Agneta Gulz in Artificial Intelligence in Education (2013)

  9. No Access

    Article

    A teachable-agent-based game affording collaboration and competition: evaluating math comprehension and motivation

    This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) atti...

    Lena Pareto, Magnus Haake, Paulina Lindström in Educational Technology Research and Develo… (2012)

  10. No Access

    Chapter and Conference Paper

    A Teachable-Agent Arithmetic Game’s Effects on Mathematics Understanding, Attitude and Self-efficacy

    A teachable-agent arithmetic game is presented and evaluated in terms of student performance, attitude and self-efficacy. An experimental pre-post study design was used, enrolling 153 3 rd ...

    Lena Pareto, Tobias Arvemo, Ylva Dahl, Magnus Haake in Artificial Intelligence in Education (2011)

  11. No Access

    Chapter and Conference Paper

    Extending a Teachable Agent with a Social Conversation Module – Effects on Student Experiences and Learning

    The paper discusses the addition of off-task socially oriented conver sational abilities to an existing “teachable agent” (TA) in an educational game in mathematics. The purpose of this extension is to affect ...

    Agneta Gulz, Magnus Haake, Annika Silvervarg in Artificial Intelligence in Education (2011)

  12. Chapter and Conference Paper

    An Educational Math Game with a Teachable Agent and a Social Chat

    We present an educational math game, including a teachable agent and a social chat, that trains basic arithmetic skills with a focus on grounding base-ten concepts in spatial representations. It employs a boar...

    Annika Silvervarg, Lena Pareto, Magnus Haake in Artificial Intelligence in Education (2011)

  13. No Access

    Chapter and Conference Paper

    Transferring Teaching to Testing – An Unexplored Aspect of Teachable Agents

    The present study examined whether socio-motivational effects from working with a Teachable Agent (TA) might transfer from the formative learning phase to a summative test situation. Forty-nine students (9-10 ...

    Björn Sjödén, Betty Tärning, Lena Pareto in Artificial Intelligence in Education (2011)

  14. No Access

    Article

    Spatially Oriented and Person Oriented Thinking—Implications for User Interface Design

    Identifying aspects of individual cognitive variation of relevance for the design of instructional multimedia is argued to be an important research task. A study is presented in which two candidates, person or...

    Agneta Gulz in Education and Information Technologies (2002)