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Chapter and Conference Paper
Archives Metadata Text Information Extraction into CIDOC-CRM
This paper presents an Information Extraction approach to extract events and entities from ISAD(G) elements with semi-structured text descriptions. Natural Language processing is done by using two methodologie...
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Chapter and Conference Paper
Sample-Based Human Movement Detection for Interactive Videos Applied to Performing Arts
In the performing arts context, video analysis plays a significant role in analyzing the artists’ movement in educational and professional artistic environments. However, current research lacks user-centered s...
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Chapter and Conference Paper
Exploring the User Interaction with a Multimodal Web-Based Video Annotator
People interact with their surroundings using several multimodal methods. Human-computer interaction is performed using these capabilities in order to provide, as much as possible, the most natural and produc...
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Chapter and Conference Paper
Emotional Design in Multimedia Learning: Systematic Review
With technological advances and the growing popularity of mobile devices, learning has been occurring frequently in environments more distant from traditional ones. Several studies have shown interest in multi...
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Chapter and Conference Paper
EV Battery Degradation: A Data Mining Approach
The increase in greenhouse gas emissions into the atmosphere, and their adverse effects on the environment, has prompted the search for alternative energy sources to fossil fuels. One of the solutions gaining ...
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Chapter and Conference Paper
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
Existing architectural locations are often recreated in games using unique “hero” meshes instead of modular assets, which in these cases are commonly perceived as too limited or inaccurate. This applies to rea...
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Chapter and Conference Paper
Mobile Application Oriented to Packaging Sustainability
This paper has the purpose of gathering information about packaging materials and their characteristics related to sustainability in order to be applied in a future mobile application. Methodology and applied ...
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Chapter and Conference Paper
A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem
Object detection in the traffic domain has faced growing relevance through the years in develo** autonomous driving mechanisms. As with vehicles, pedestrians face a very dynamic context, and identifying rele...
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Chapter and Conference Paper
Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video
Pedestrian behavior is an essential subject of study when develo** or enhancing urban infrastructure. However, most behavior elicitation techniques are inherently bound to be biased by either the observer, t...
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Chapter and Conference Paper
Multimodal Web Based Video Annotator with Real-Time Human Pose Estimation
This paper presents a multi-platform Web-based video annotator to support multimodal annotation that can be applied to several working areas, such as dance rehearsals, among others. The CultureMoves’ “Motion-...
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Chapter and Conference Paper
Fall-Prevention Exergames Using Balance Board Systems
The prevention of falls in older adults is an issue that can only b...
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Chapter and Conference Paper
Player Adaptivity and Safety in Location-Based Games
Location-based games require, among other things, obtaining or computing information regarding the players’ physical activity and real-world context. Additionally, ensuring that the players are assigned challe...
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Chapter and Conference Paper
Towards Player Adaptivity in Mobile Exergames
Exergames require obtaining or computing information regarding the players’ physical activity and context. Additionally, ensuring that the players are assigned challenges that are adequate to their physical ab...
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Chapter and Conference Paper
Constraint Aggregation in Non-linear Programming Models for Nesting Problems
The Nesting problem is a complex problem that arises in industries where sets of pieces or space must be efficiently placed or allocated in order to minimize wasted space or wasted raw materials, without overl...
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Chapter
GPU-Based Computing for Nesting Problems: The Importance of Sequences in Static Selection Approaches
In this paper, we address the irregular strip packing problem (or nesting problem) where irregular shapes have to be placed on strips representing a piece of material whose width is constant and length is virt...
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Chapter and Conference Paper
An Integrated Framework for Mobile-Based ADAS Simulation
The increasing number of vehicles and mobile users has led to a huge increase in the development of Advanced Driver Assistance Systems (ADAS). In this paper we propose a multi-agent-based driving simulator whi...
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Chapter and Conference Paper
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research
Current affective response studies lack dedicated data analysis procedures and tools for automatically annotating and triangulating emotional reactions to game-related events. The development of such a tool wo...
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Chapter and Conference Paper
Modeling Intelligent Agents to Integrate a Patient Monitoring System
ICU units are a good environment for the application of intelligent systems in the healthcare arena, due to its critical environment that require diagnose, monitor and treatment of patients with serious illnes...
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Chapter and Conference Paper
Real-Time Psychophysiological Emotional State Estimation in Digital Gameplay Scenarios
Despite the rising number of emotional state detection methods motivated by the popularity increase in affective computing techniques in recent years, they are yet faced with subject and domain transferability...
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Chapter and Conference Paper
An Intelligent Patient Monitoring System
Intensive Care Units (ICUs) are a good environment for the application of intelligent systems in the healthcare arena, due to its critical environment that requires diagnose, monitoring and treatment of patien...