![Loading...](https://link.springer.com/static/c4a417b97a76cc2980e3c25e2271af3129e08bbe/images/pdf-preview/spacer.gif)
-
Article
Open AccessExamining the Impact and Moderating Effects of an 8-Week Mindfulness-Based Program in Grade 4
There is a growing interest in mindfulness-based programs. Yet, research in the area is limited, and little is known about the factors that moderate the effects of these programs. The two-fold aim of this stud...
-
Chapter and Conference Paper
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
Existing architectural locations are often recreated in games using unique “hero” meshes instead of modular assets, which in these cases are commonly perceived as too limited or inaccurate. This applies to rea...
-
Chapter and Conference Paper
Building a Prototype for Easy to Use Collaborative Immersive Analytics
The increase in the size and complexity of today’s datasets creates a need to develop and experiment with novel data visualization methods. One of these innovations is immersive analytics, in which extended re...
-
Chapter
Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors’ Experiences and Interactions
In this chapter, synergies between augmented reality (AR) and shared experiences are explored. The shared experiences (such as visiting a cultural site or a museum) can benefit from computer-supported collabor...
-
Chapter and Conference Paper
A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem
Object detection in the traffic domain has faced growing relevance through the years in develo** autonomous driving mechanisms. As with vehicles, pedestrians face a very dynamic context, and identifying rele...
-
Chapter and Conference Paper
Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video
Pedestrian behavior is an essential subject of study when develo** or enhancing urban infrastructure. However, most behavior elicitation techniques are inherently bound to be biased by either the observer, t...
-
Chapter and Conference Paper
Fault Injection, Detection and Treatment in Simulated Autonomous Vehicles
In the last few years autonomous vehicles have been on the rise. This increase in popularity lead by new technology advancements and availability to the regular consumer has put them in a position where safety...
-
Chapter and Conference Paper
Fall-Prevention Exergames Using Balance Board Systems
The prevention of falls in older adults is an issue that can only b...
-
Chapter and Conference Paper
Player Adaptivity and Safety in Location-Based Games
Location-based games require, among other things, obtaining or computing information regarding the players’ physical activity and real-world context. Additionally, ensuring that the players are assigned challe...
-
Chapter and Conference Paper
Towards Player Adaptivity in Mobile Exergames
Exergames require obtaining or computing information regarding the players’ physical activity and context. Additionally, ensuring that the players are assigned challenges that are adequate to their physical ab...
-
Chapter and Conference Paper
An Integrated Framework for Mobile-Based ADAS Simulation
The increasing number of vehicles and mobile users has led to a huge increase in the development of Advanced Driver Assistance Systems (ADAS). In this paper we propose a multi-agent-based driving simulator whi...
-
Chapter and Conference Paper
Virtual Location-Based Indoor Guide
This article proposes a solution for user localization in indoor areas using the compass, accelerometer and Bluetooth of a mobile device to calculate the user’s position within this virtual environment, for it...