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  1. Article

    Open Access

    Examining the Impact and Moderating Effects of an 8-Week Mindfulness-Based Program in Grade 4

    There is a growing interest in mindfulness-based programs. Yet, research in the area is limited, and little is known about the factors that moderate the effects of these programs. The two-fold aim of this stud...

    Teresa Limpo, Ana I. Vieira, Sofia Magalhães, Renata Rocha in Mindfulness (2023)

  2. No Access

    Chapter and Conference Paper

    Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets

    Existing architectural locations are often recreated in games using unique “hero” meshes instead of modular assets, which in these cases are commonly perceived as too limited or inaccurate. This applies to rea...

    Wilhelmina Statham, João Jacob, Mikael Fridenfalk in Entertainment Computing – ICEC 2021 (2021)

  3. No Access

    Chapter and Conference Paper

    Building a Prototype for Easy to Use Collaborative Immersive Analytics

    The increase in the size and complexity of today’s datasets creates a need to develop and experiment with novel data visualization methods. One of these innovations is immersive analytics, in which extended re...

    Daniel Garrido, João Jacob, Daniel Castro Silva in Computational Science – ICCS 2021 (2021)

  4. No Access

    Chapter

    Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors’ Experiences and Interactions

    In this chapter, synergies between augmented reality (AR) and shared experiences are explored. The shared experiences (such as visiting a cultural site or a museum) can benefit from computer-supported collabor...

    João Jacob, Rui Nóbrega in Augmented Reality in Tourism, Museums and Heritage (2021)

  5. No Access

    Chapter and Conference Paper

    A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem

    Object detection in the traffic domain has faced growing relevance through the years in develo** autonomous driving mechanisms. As with vehicles, pedestrians face a very dynamic context, and identifying rele...

    Thiago R. P. M. Rúbio, José Aleixo Cruz in Intelligent Data Engineering and Automated… (2020)

  6. No Access

    Chapter and Conference Paper

    Towards Predicting Pedestrian Paths: Identifying Surroundings from Monocular Video

    Pedestrian behavior is an essential subject of study when develo** or enhancing urban infrastructure. However, most behavior elicitation techniques are inherently bound to be biased by either the observer, t...

    José Aleixo Cruz, Thiago R. P. M. Rúbio in Intelligent Data Engineering and Automated… (2020)

  7. Chapter and Conference Paper

    Fault Injection, Detection and Treatment in Simulated Autonomous Vehicles

    In the last few years autonomous vehicles have been on the rise. This increase in popularity lead by new technology advancements and availability to the regular consumer has put them in a position where safety...

    Daniel Garrido, Leonardo Ferreira, João Jacob in Computational Science – ICCS 2020 (2020)

  8. Chapter and Conference Paper

    Fall-Prevention Exergames Using Balance Board Systems

    The prevention of falls in older adults is an issue that can only b...

    Miguel Brito, Rui Nóbrega, João Jacob in Human-Computer Interaction – INTERACT 2019 (2019)

  9. No Access

    Chapter and Conference Paper

    Player Adaptivity and Safety in Location-Based Games

    Location-based games require, among other things, obtaining or computing information regarding the players’ physical activity and real-world context. Additionally, ensuring that the players are assigned challe...

    João Jacob, Ana Lopes, Rui Nóbrega in Advances in Computer Entertainment Technol… (2018)

  10. No Access

    Chapter and Conference Paper

    Towards Player Adaptivity in Mobile Exergames

    Exergames require obtaining or computing information regarding the players’ physical activity and context. Additionally, ensuring that the players are assigned challenges that are adequate to their physical ab...

    João Jacob, Ana Lopes, Rui Nóbrega in Advances in Computer Entertainment Technol… (2018)

  11. No Access

    Chapter and Conference Paper

    An Integrated Framework for Mobile-Based ADAS Simulation

    The increasing number of vehicles and mobile users has led to a huge increase in the development of Advanced Driver Assistance Systems (ADAS). In this paper we propose a multi-agent-based driving simulator whi...

    João S. V. Gonçalves, João Jacob in Modeling Mobility with Open Data (2015)

  12. No Access

    Chapter and Conference Paper

    Virtual Location-Based Indoor Guide

    This article proposes a solution for user localization in indoor areas using the compass, accelerometer and Bluetooth of a mobile device to calculate the user’s position within this virtual environment, for it...

    Tiago Fernandes, João Jacob in Serious Games Development and Applications (2011)