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    Chapter

    Resolution Methods

    Theoretical mechanics, as presented in Chapter 2, only provides differential equations describing the properties and behavior of materials. Resolution methods are necessary to obtain temporal descriptions of t...

    Walter Maurel, Prof. Daniel Thalmann, Yin Wu in Biomechanical Models for Soft Tissue Simul… (1998)

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    Chapter

    Muscle Contraction Modeling

    Soft tissue constitutive modeling requires a particular investigation into muscle contraction since muscles also exhibit an active behavior. In this area, there are three major approaches corresponding to diff...

    Walter Maurel, Prof. Daniel Thalmann, Yin Wu in Biomechanical Models for Soft Tissue Simul… (1998)

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    Chapter

    Theoretical Mechanics

    According to the previous chapter, soft tissues may be regarded as composite, non-isotropic, non-homogeneous, more or less incompressible, finitely deforming, damaging, non-linear viscoelastic materials. From ...

    Walter Maurel, Prof. Daniel Thalmann, Yin Wu in Biomechanical Models for Soft Tissue Simul… (1998)

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    Chapter

    Soft Tissue Physiology

    From a physiological point of view, any solid component of the organism from bones to cells may be considered as a living tissue. Soft tissues may be distinguished from other tissues like bones for their flexi...

    Walter Maurel, Prof. Daniel Thalmann, Yin Wu in Biomechanical Models for Soft Tissue Simul… (1998)

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    Chapter

    Constitutive Modeling

    The objective of experimentation is to obtain simple, general laws describing the macroscopic behavior of materials, in order to determine their mechanical properties, and predict their response under well def...

    Walter Maurel, Prof. Daniel Thalmann, Yin Wu in Biomechanical Models for Soft Tissue Simul… (1998)

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    Chapter

    Application Perspectives

    Various approaches have been followed for soft tissues modeling in computer graphics. Most of them rely on the assumptions of geometrical and physical linearity of the material. However, applying biomechanical...

    Walter Maurel, Prof. Daniel Thalmann, Yin Wu in Biomechanical Models for Soft Tissue Simul… (1998)

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    Chapter

    Introduction

    In the beginning, computers were used to assist animators in conventional animation. As early as 1974, in Hungarian Peter Foldes won the Prix du Jury at the Cannes Film Festival with his computer-aided film, Hung...

    Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Chapter

    Computer Animation

    Although computer plays an ever-increasing role in animation, the term “computer animation” is imprecise and can sometimes be misleading. This is because the computer can play a variety of different roles:

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Automatic Motion Control

      In future animation systems, based on synthetic actors, motion control will be automatically performed using artificial intelligence (A.I.) and robotics techniques [Badler 1986, 1989; Boisvert et al. 1989; Cal...

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Keyframe and Painting Systems

      We showed in Chap. 3 that numerous steps in conventional animation can be assisted or improved by computer. In particular, the computer can be used:

      1. ...

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Motion Control in 3D Animation

      Most authors [Magnenat-Thalmann and Thalmann 1985b] distinguish between two types of three-dimensional computer animation: keyframe animation and algorithmic animation.

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Conventional Animation

      Animation can be defined in different ways. For John Halas [1968], one of the world’s most famous animators, “movement is the essence of animation.” A similar approach defines animation as “art in movement.” S...

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      The Development of Computer Animation in Various Organizations

      During the period 1963–1967, a dozen computer films were made at Bell Telephone Laboratories. Apart from Ken Knowlton [1964,1965], the most important computer animators at Bell Labs were:

    6. ...
    7. Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Case Studies of Computer-generated Films

      The film Dream Flight, directed by both authors and Philippe Bergeron, was the first widely known fictional 3D animated film made using a computer. The film was a great success: it won the first prize at the Comp...

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Object Modeling in 3D Animation

      While computer-assisted animation is a highly valuable and interesting process, computer-modeled animation is even more fascinating. Here the computer becomes more than a support, playing a basic role in the c...

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Hidden Surfaces, Reflectance, and Shading

      A three-dimensional line drawing is generally rather unrealistic, except in a few cases (see the Eiffel Tower in Fig. 8.1). To achieve realism in a computer-generated image, lines which could not really be see...

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Human Modeling and Animation

      As stated by Norman Badler [1982], one of the best-known specialists in this area, modeling realistic human forms remains one of the most difficult and challenging problems.

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Transparency, Texture, Shadows, and Anti-aliasing

      Ray tracing is an old technique, based on the numerical simulation of geometric optics. Intuitively, it can be seen that light rays could be traced from a light source along their paths until they reach the ob...

      Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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      Chapter

      Object-oriented and Actor Languages and Systems

      As indicated in Chap. 6, modeled computer animation involves three main activities:

    14. Object modeling

    15. Motion specification and...

    16. Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)