Conventional Animation

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Computer Animation

Part of the book series: Computer Science Workbench ((WORKBENCH))

Abstract

Animation can be defined in different ways. For John Halas [1968], one of the world’s most famous animators, “movement is the essence of animation.” A similar approach defines animation as “art in movement.” Some more precise definitions are given below:

  1. 1.

    Animation is a technique in which the illusion of movement is created by photographing a series of individual drawings on successive frames of film. The illusion is produced by projecting the film at a certain rate (typically 24 frames/ second).

  2. 2.

    Animation refers to the process of dynamically generating a series of frames of a set of objects, in which each frame is an alteration of the previous frame.

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© 1990 Springer-Verlag Tokoyo

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Thalmann, N.M., Thalmann, D. (1990). Conventional Animation. In: Computer Animation. Computer Science Workbench. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68105-2_2

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  • DOI: https://doi.org/10.1007/978-4-431-68105-2_2

  • Publisher Name: Springer, Tokyo

  • Print ISBN: 978-4-431-68107-6

  • Online ISBN: 978-4-431-68105-2

  • eBook Packages: Springer Book Archive

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