Abstract
A three-dimensional line drawing is generally rather unrealistic, except in a few cases (see the Eiffel Tower in Fig. 8.1). To achieve realism in a computer-generated image, lines which could not really be seen by an observer first must be removed. This process has been a common research theme since the first three-dimensional systems; numerous algorithms have been proposed to solve the problem [Sutherland et al. 1974].
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© 1990 Springer-Verlag Tokyo
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Thalmann, N.M., Thalmann, D. (1990). Hidden Surfaces, Reflectance, and Shading. In: Computer Animation. Computer Science Workbench. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68105-2_8
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DOI: https://doi.org/10.1007/978-4-431-68105-2_8
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68107-6
Online ISBN: 978-4-431-68105-2
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