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    Chapter

    Motion Control in 3D Animation

    Most authors [Magnenat-Thalmann and Thalmann 1985b] distinguish between two types of three-dimensional computer animation: keyframe animation and algorithmic animation.

    Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Chapter

    Conventional Animation

    Animation can be defined in different ways. For John Halas [1968], one of the world’s most famous animators, “movement is the essence of animation.” A similar approach defines animation as “art in movement.” S...

    Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Chapter

    The Development of Computer Animation in Various Organizations

    During the period 1963–1967, a dozen computer films were made at Bell Telephone Laboratories. Apart from Ken Knowlton [1964,1965], the most important computer animators at Bell Labs were:

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  5. Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Chapter

    Case Studies of Computer-generated Films

    The film Dream Flight, directed by both authors and Philippe Bergeron, was the first widely known fictional 3D animated film made using a computer. The film was a great success: it won the first prize at the Comp...

    Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Chapter

    Object Modeling in 3D Animation

    While computer-assisted animation is a highly valuable and interesting process, computer-modeled animation is even more fascinating. Here the computer becomes more than a support, playing a basic role in the c...

    Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Chapter

    Hidden Surfaces, Reflectance, and Shading

    A three-dimensional line drawing is generally rather unrealistic, except in a few cases (see the Eiffel Tower in Fig. 8.1). To achieve realism in a computer-generated image, lines which could not really be see...

    Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Chapter

    Human Modeling and Animation

    As stated by Norman Badler [1982], one of the best-known specialists in this area, modeling realistic human forms remains one of the most difficult and challenging problems.

    Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Chapter

    Transparency, Texture, Shadows, and Anti-aliasing

    Ray tracing is an old technique, based on the numerical simulation of geometric optics. Intuitively, it can be seen that light rays could be traced from a light source along their paths until they reach the ob...

    Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Chapter

    Object-oriented and Actor Languages and Systems

    As indicated in Chap. 6, modeled computer animation involves three main activities:

  12. Object modeling

  13. Motion specification and...

  14. Prof. Nadia Magnenat Thalmann, Prof. Daniel Thalmann in Computer Animation (1990)

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    Book and Conference Proceedings

    State-of-the-art in Computer Animation

    Proceedings of Computer Animation ’89

    Prof. Nadia Magnenat-Thalmann (1989)

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