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  1. The Effects of Socially Shared Regulation of Learning on the Computational Thinking, Motivation, and Engagement in Collaborative Learning by Teaching

    Collaborative learning by teaching (CLBT) is a pedagogical approach that combines collaborative learning and learning by teaching pedagogy, which can...

    **aodan Zhou, Chia-Wen Tsai in Education and Information Technologies
    Article 15 December 2022
  2. The impacts of the comprehensive learning analytics approach on learning performance in online collaborative learning

    Online collaborative learning has been an effective pedagogy in the field of education. However, productive collaborative learning cannot occur...

    Lanqin Zheng, Kinshuk, ... Miaolang Long in Education and Information Technologies
    Article 20 May 2023
  3. Using attention-based neural networks for predicting student learning outcomes in service-learning

    As a high-impact educational practice, service-learning has demonstrated success in positively influencing students’ overall development, and much...

    Eugene Yujun Fu, Grace Ngai, ... Daniel T.L. Shek in Education and Information Technologies
    Article Open access 01 April 2023
  4. CNN-Transformer: A deep learning method for automatically identifying learning engagement

    Learning engagement is an essential indication to define students' learning pacification in the class, and its automated identification technique is...

    Yan **ong, Guo **nya, Junjie Xu in Education and Information Technologies
    Article 23 September 2023
  5. Transfer-learning-based representation learning for trajectory similarity search

    Trajectory similarity search is one of the most fundamental tasks in spatial-temporal data analysis. Classical methods are based on predefined...

    Danling Lai, Jianfeng Qu, ... ** Chen in GeoInformatica
    Article 13 April 2024
  6. Static video summarization based on genetic algorithm and deep learning approach

    The development of information technology has led to the rise of big data. A large portion of this big data comes in the form of video information....

    Abdelhalim Benoughidene, Faiza Titouna, Adil Boughida in Multimedia Tools and Applications
    Article 03 June 2024
  7. Automatic software code repair using deep learning techniques

    In the multi-hundred-billion-dollar industry of software development, the debugging process is an expensive task for developers. So, much effort has...

    Mohammad Mahdi Abdollahpour, Mehrdad Ashtiani, Fatemeh Bakhshi in Software Quality Journal
    Article 06 November 2023
  8. Crowdfunding project evaluation based on Fermatean fuzzy SAHARA three-way decision method

    Crowdfunding is a web-based financing scheme which aims to generate initial capital for startups. Nowadays, there are numerous programs which face...

    Meiqin Wu, Jiawen Song, Jian** Fan in Applied Intelligence
    Article 01 February 2024
  9. Toyota Kata Patterns to Help Teach Process Design: Applying a Project-Based Learning Model

    Introducing the concept of Process Design in the higher education system is essential to help shape future professionals face real problems through a...
    Danilo Ribamar Sá Ribeiro, Fernando Antônio Forcellini, Milton Pereira in Product Lifecycle Management. Green and Blue Technologies to Support Smart and Sustainable Organizations
    Conference paper 2022
  10. Intelligent personalised learning system based on emotions in e-learning

    One of the greatest challenges in the success of a personalised e-learning system lies in the behaviour identification of the learners during the...

    R. Karthika, V. Elizabeth Jesi, ... Sanjeev Kumar in Personal and Ubiquitous Computing
    Article 21 September 2023
  11. Four-Step: The Whole-Process of Project Practice Teaching and Its Effectiveness Evaluation Based on Apriori

    In order to solve the problem of lack of innovation and practice ability of students in the field of software engineering talent training in China,...
    Gang Cen, Ze** Yang, ... Shuai Jiang in Computer Science and Education. Teaching and Curriculum
    Conference paper 2024
  12. Identifying learning styles in MOOCs environment through machine learning predictive modeling

    With the advancements in technology and the growing demand for online education, Virtual Learning Environments (VLEs) have experienced rapid...

    Mohammed Jebbari, Bouchaib Cherradi, ... Abdelhadi Raihani in Education and Information Technologies
    Article 26 April 2024
  13. Rubric-based formative assessment to support students’ learning of organic chemistry in the selected secondary schools in Rwanda: A technology-based learning

    A significant number of instructors, researchers and students have claimed that chemistry is a challenging subject to teach and learn at all...

    Ezechiel Nsabayezu, Janvier Mukiza, ... Agnes Mbonyiryivuze in Education and Information Technologies
    Article 27 May 2022
  14. Improving transfer learning for software cross-project defect prediction

    Software cross-project defect prediction (CPDP) makes use of cross-project (CP) data to overcome the lack of data necessary to train well-performing...

    Osayande P. Omondiagbe, Sherlock A. Licorish, Stephen G. MacDonell in Applied Intelligence
    Article Open access 24 April 2024
  15. Design and Research of STEAM Education Project on Online Learning Space

    This study uses literature research to sort out the research status of STEAM education and online learning space, and summarizes and forms the...
    **xian Cai, **ming Jiang, Lunxi **e in Computer Science and Educational Informatization
    Conference paper 2024
  16. Seeing is Learning in High Dimensions: The Synergy Between Dimensionality Reduction and Machine Learning

    High-dimensional data are a key study object for both machine learning (ML) and information visualization. On the visualization side, dimensionality...

    Alexandru Telea, Alister Machado, Yu Wang in SN Computer Science
    Article Open access 21 February 2024
  17. Generalisable sensor-free frustration detection in online learning environments using machine learning

    Learning can generally be categorised into three domains, which include cognitive (thinking), affective (emotions or feeling) and psychomotor...

    Mohammad Mustaneer Rahman, Robert Ollington, ... Nadia Ollington in User Modeling and User-Adapted Interaction
    Article Open access 24 June 2024
  18. A systematic review and meta-analysis of artificial neural network, machine learning, deep learning, and ensemble learning approaches in field of geotechnical engineering

    Artificial neural networks (ANN), machine learning (ML), deep learning (DL), and ensemble learning (EL) are four outstanding approaches that enable...

    Elaheh Yaghoubi, Elnaz Yaghoubi, ... Amir Hossein Vakili in Neural Computing and Applications
    Article Open access 13 May 2024
  19. Styler: learning formatting conventions to repair Checkstyle violations

    Ensuring the consistent usage of formatting conventions is an important aspect of modern software quality assurance. To do so, the source code of a...

    Benjamin Loriot, Fernanda Madeiral, Martin Monperrus in Empirical Software Engineering
    Article Open access 06 August 2022
  20. Supervised contrastive learning with corrected labels for noisy label learning

    Deep neural networks have achieved significant success in the artificial intelligence community and various downstream tasks. They encode images or...

    Jihong Ouyang, Chenyang Lu, ... Changchun Li in Applied Intelligence
    Article 27 October 2023
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