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  1. No Access

    Article

    A card-based internet of things game ideation tool for museum context

    The increasing deployments of Internet of Things (IoT) technologies create new opportunities for game design for museums. Previous studies have highlighted the difficulty that designers face in generating idea...

    Hai Huang, Kher Hui Ng, Benjamin Bedwell in Journal of Ambient Intelligence and Humani… (2021)

  2. No Access

    Chapter

    The Cartography Project: Towards a Relational Form of Documentation, the Case of Participatory Art Practices in Museums and Art Galleries

    This chapter describes a prototype platform developed by researchers at the Universities of Exeter and Nottingham in collaboration with Tate as part of the Research Councils UK funded Horizon project (2016–7)....

    Gabriella Giannachi, Rebecca Sinker, Steve Benford in Digital Cultural Heritage (2020)

  3. No Access

    Chapter

    Music, Design and Ethnography: An Interview with Steve Benford

    Steve Benford is Professor of Collaborative Computing at the Mixed Reality Laboratory at the University of Nottingham. His research interests span creative and cultural applications of computing, from interact...

    Andrew McPherson, Steve Benford in New Directions in Music and Human-Computer Interaction (2019)

  4. No Access

    Chapter

    Brain-Controlled Cinema

    This chapter explores the space of Brain-Computer Interaction as a tool to enhance storytelling within cinema, as a means to overcome some of the main critiques of interactive film in terms of interaction and ...

    Richard Ramchurn, Sarah Martindale, Max L. Wilson, Steve Benford in Brain Art (2019)

  5. No Access

    Chapter

    Discomfort—The Dark Side of Fun

    For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting ...

    Steve Benford, Chris Greenhalgh, Gabriella Giannachi, Brendan Walker in Funology 2 (2018)

  6. No Access

    Chapter and Conference Paper

    Office Workers’ Perceived Barriers and Facilitators to Taking Regular Micro-breaks at Work: A Diary-Probed Interview Study

    Research has suggested regular breaks in sedentary office work are important for health, wellbeing and long-term productivity. Although many computerized break reminders exist, few are based on user needs and...

    Yitong Huang, Steve Benford, Hilde Hendrickx in Persuasive Technology: Development and Imp… (2017)

  7. No Access

    Chapter and Conference Paper

    Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata

    In this paper we discuss vicarious, a flexible, extensible, distributed framework for capturing, processing, visualising, recording and generally handling sensed biodata. We outline six specific creative needs: h...

    Paul Tennent, Joe Marshall, Brendan Walker in Knowledge, Information and Creativity Supp… (2016)

  8. No Access

    Article

    Understanding food consumption lifecycles using wearable cameras

    Application of design in HCI is a common approach to engendering behavioural change to address important challenges such as sustainability. Encouraging such change requires an understanding of current motivati...

    Kher Hui Ng, Victoria Shipp, Richard Mortier in Personal and Ubiquitous Computing (2015)

  9. No Access

    Chapter and Conference Paper

    Gifting as a Novel Mechanism for Personalized Museum and Gallery Interpretation

    The designers of mobile guides for museums and galleries are increasingly concerned with delivering rich interpretation that can be personalized to meet the diverse needs of individual visitors. However, incre...

    Lesley Fosh, Steve Benford, Boriana Koleva in User Modeling, Adaptation and Personalizat… (2015)

  10. Article

    Open Access

    Understanding mass participatory pervasive computing systems for environmental campaigns

    Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, scho...

    Alan Chamberlain, Mark Paxton, Kevin Glover in Personal and Ubiquitous Computing (2014)

  11. Article

    Open Access

    Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate

    There is a growing emphasis in many countries on matters such as participation in e-government, e-democracy, the provision of forums for online debate, and so on. A critical issue in all of these cases is one ...

    Peter Tolmie, Alan Chamberlain, Steve Benford in Personal and Ubiquitous Computing (2014)

  12. No Access

    Article

    Exploring attractions and exhibits with interactive flashlights

    Flashlights are cheap, robust and fun. Most people from adults to children of an early age are familiar with flashlights and can use them to search for, select and illuminate objects and features of interest. ...

    Jonathan Green, Tony Pridmore, Steve Benford in Personal and Ubiquitous Computing (2014)

  13. Chapter and Conference Paper

    Participate: Pervasive Computing for Environmental Campaigns

    Participate was a three year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, s...

    Alan Chamberlain, Dominic Price in HCI International 2013 - Posters’ Extended… (2013)

  14. Chapter and Conference Paper

    Refining Rules Learning Using Evolutionary PD

    Using glyphs to associate digital media with physical materials has great potential to enhance learning. A key challenge, however, lies in enabling children to author their own glyphs that integrate well with ...

    Afdallyna Harun, Steve Benford in Human-Computer Interaction. Applications a… (2013)

  15. No Access

    Chapter and Conference Paper

    Understanding Mobile Notification Management in Collocated Groups

    We present an observational study of how notifications are handled by collocated groups, in the context of a collaborative mobile photo-taking exercise. Interaction analysis of video recordings is used to unco...

    Joel E. Fischer, Stuart Reeves, Stuart Moran in ECSCW 2013: Proceedings of the 13th Europe… (2013)

  16. No Access

    Article

    Pursuing Leisure: Reflections on Theme Park Visiting

    In this paper, we present the theme park as a novel commercial setting and distinct cultural ecology for CSCW research, presenting challenges to technology designers interested in supporting cultural visiting ...

    Abigail Durrant, David S. Kirk, Steve Benford in Computer Supported Cooperative Work (CSCW) (2012)

  17. No Access

    Article

    Locating experience: touring a pervasive performance

    Touring location-based experiences is challenging, as both content and underlying location services must be adapted to each new setting. A study of a touring performance called Rider Spoke as it visited three ...

    Alan Chamberlain, Leif Oppermann, Martin Flintham in Personal and Ubiquitous Computing (2011)

  18. Chapter and Conference Paper

    Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction

    Playful interaction in an important topic in HCI research, and there is an ongoing debate about the fundamental principles that underpin playful systems. This paper makes a contribution to this...

    Stefan Rennick Egglestone, Brendan Walker in Human-Computer Interaction – INTERACT 2011 (2011)

  19. No Access

    Chapter and Conference Paper

    Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation

    A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The work consisted of a collabor...

    Martin Flintham, Stuart Reeves in ECSCW 2011: Proceedings of the 12th Europe… (2011)

  20. No Access

    Chapter and Conference Paper

    Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring

    Theme parks are important and complex forms of entertainment, with a broad user-base, and with a substantial economic impact. In this paper, we present a case study of an existing theme park, and use this to m...

    Stefan Rennick-Egglestone, Amanda Whitbrook in User Modeling, Adaption and Personalization (2011)

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