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  1. Chapter

    Documenting Hybrid Mixed Media Art Forms: The Role of the Audience

    Documentation plays a key role in the conservation of art, yet a key factor in documentation, the role played by the audience in the design, experience and documentation of art, is generally overlooked. In com...

    Gabriella Giannachi in Conservation of Contemporary Art (2024)

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    Chapter

    Documenting the Participants’ Points of View: Re-Thinking the Epistemology of Participation

    This chapter analyses salient debates in the history of critical thinking related to participatory practices in a number of disciplines and fields, including art, theatre, development, and architecture. Partic...

    Gabriella Giannachi in Participatory Practices in Art and Cultural Heritage (2022)

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    Chapter

    The Cartography Project: Towards a Relational Form of Documentation, the Case of Participatory Art Practices in Museums and Art Galleries

    This chapter describes a prototype platform developed by researchers at the Universities of Exeter and Nottingham in collaboration with Tate as part of the Research Councils UK funded Horizon project (2016–7)....

    Gabriella Giannachi, Rebecca Sinker, Steve Benford in Digital Cultural Heritage (2020)

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    Chapter

    Discomfort—The Dark Side of Fun

    For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting ...

    Steve Benford, Chris Greenhalgh, Gabriella Giannachi, Brendan Walker in Funology 2 (2018)

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    Chapter and Conference Paper

    Mediating Performance through Virtual Agents

    This paper presents the process of creation of virtual agents used in a virtual reality performance. The performance aimed to investigate how drama and performance could inform the creation of virtual agents a...

    Gabriella Giannachi, Marco Gillies, Nick Kaye, David Swapp in Intelligent Virtual Agents (2009)

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    Chapter and Conference Paper

    Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones

    Day of the Figurines (DoF) is a pervasive game for mobile phones that uses text messaging. DoF is driven by a strong scripted narrative that is combined with various interactive elements to create a shared exp...

    Martin Flintham, Gabriella Giannachi in Virtual Storytelling. Using Virtual Realit… (2007)