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  1. No Access

    Chapter

    Modeling Trust and Empathy for Socially Interactive Robots

    This chapter examines how notions of trust and empathy can be applied to human–robot interaction and how it can be used to create the next generation of emphatic agents, which address some of the pressing issues ...

    Patrick Gebhard, Ruth Aylett in Multimodal Agents for Ageing and Multicult… (2021)

  2. No Access

    Chapter and Conference Paper

    Do You Think I Approve of That? Designing Facial Expressions for a Robot

    This paper discusses initial work with a broad age range neuro-typical sample (N  \(=\) ...

    Peter E. McKenna, Mei Yii Lim, Ayan Ghosh, Ruth Aylett, Frank Broz in Social Robotics (2017)

  3. No Access

    Chapter and Conference Paper

    The Interaction Between Voice and Appearance in the Embodiment of a Robot Tutor

    Robot embodiment is, by its very nature, holistic and understanding how various aspects contribute to the user perception of the robot is non-trivial. A study is presented here that investigates whether there ...

    Helen Hastie, Katrin Lohan, Amol Deshmukh, Frank Broz, Ruth Aylett in Social Robotics (2017)

  4. Article

    Open Access

    Modeling culture in intelligent virtual agents

    This work addresses the challenge of creating virtual agents that are able to portray culturally appropriate behavior when interacting with other agents or humans. Because culture influences how people perceiv...

    Samuel Mascarenhas, Nick Degens, Ana Paiva in Autonomous Agents and Multi-Agent Systems (2016)

  5. No Access

    Chapter

    Games Robots Play: Once More, with Feeling

    In this chapter we first examine the requirements for social game-play robots in three game scenario types: robot play companions, robots and digitised games, robots and augmented reality. We consider issues r...

    Ruth Aylett in Emotion in Games (2016)

  6. Article

    Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures

    Providing opportunities for children to engage with intercultural learning has frequently focused on exposure to the ritual, celebrations and festivals of cultures, with the view that such experiences will res...

    Lynne Hall, Sarah Tazzyman, Colette Hume in International Journal of Artificial Intell… (2015)

  7. No Access

    Chapter and Conference Paper

    Modelling Group Behaviour in Autonomous Synthetic Characters

    This paper discusses the process of creating agents that are capable of socially interacting with each other and forming groups in a similar way to humans, without losing their autonomy. Our approach is to mod...

    Naziya Hussaini, Ruth Aylett in Intelligent Virtual Agents (2015)

  8. No Access

    Chapter and Conference Paper

    Investigating Narrative Modelling for Digital Games

    In this article, we discuss the notion of context from the perspective of narrative articulation or authorial trajectories in digital games. We conduct a survey of narrative contextual considerations in digita...

    John Truesdale, Sandy Louchart, Neil Suttie, Ruth Aylett in Interactive Storytelling (2015)

  9. No Access

    Chapter and Conference Paper

    From Non-human to Human: Adult’s and Children’s Perceptions of Agents Varying in Humanness

    While most interface agents have been designed from an adult perspective, the present paper compares adults’ and children’s views of agents that vary in their degree of humanness. Four synthetic characters ran...

    Eva Krumhuber, Arvid Kappas, Colette Hume, Lynne Hall in Intelligent Virtual Agents (2015)

  10. No Access

    Chapter and Conference Paper

    The Partial Poker-Face

    Research on emotional expressive embodiments for simulated affective behavior resulted in impressive systems allowing for characters being perceived as more natural. In consequence we want to explore what happ...

    Christopher Ritter, Ruth Aylett in Intelligent Virtual Agents (2015)

  11. No Access

    Chapter and Conference Paper

    Off the Beaten Track! The Infinite Scotland Serious Game Design Approach

    In this article, we discuss the development of the Infinite Scotland Facebook serious game. The Infinite Scotland serious game was supported by the Scottish National Heritage, Creative Scotland and Creative Se...

    John Truesdale, Neil Suttie, Sandy Louchart in Serious Games Development and Applications (2014)

  12. No Access

    Chapter and Conference Paper

    A Step towards Modelling Group Behaviour in Autonomous Synthetic Characters

    This paper discusses the ability of IVAs to show group behaviour and act as a team, increasing their ‘believability’ as groups. We discuss the modelling of group behaviour based on the theory of interpersonal ...

    Naziya Hussaini, Ruth Aylett in Intelligent Virtual Agents (2014)

  13. No Access

    Chapter and Conference Paper

    Develo** Interactive Embodied Characters Using the Thalamus Framework: A Collaborative Approach

    We address the situation of develo** interactive scenarios featuring embodied characters that interact with users through various types of media easily presents as a challenge. Some of the problems that deve...

    Tiago Ribeiro, Eugenio di Tullio, Lee J. Corrigan in Intelligent Virtual Agents (2014)

  14. Article

    Erratum to: “FearNot!”: a computer-based anti-bullying-programme designed to foster peer intervention

    Natalie Vannini, Sibylle Enz, Maria Sapouna in European Journal of Psychology of Education (2013)

  15. No Access

    Book and Conference Proceedings

    Intelligent Virtual Agents

    13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013. Proceedings

    Ruth Aylett, Brigitte Krenn in Lecture Notes in Computer Science (2013)

  16. No Access

    Chapter and Conference Paper

    Suitability of Modelling Context for Use within Emergent Narrative

    In Emergent Narrative it can be asked that without mandatory author-controlled way-points, how does a story remain emotionally significant to an interactive user? A plausible solution lies in the use of contex...

    John Truesdale, Sandy Louchart, Helen Hastie, Ruth Aylett in Interactive Storytelling (2013)

  17. No Access

    Chapter and Conference Paper

    Demonstrating SerenA: Chance Encounters in the Space of Ideas

    We demonstrate SerenA, a multi-site, pervasive, agent environment that suppers serendipitous discovery in research. SerenA attempts to assist researchers by presenting them with information that they did not know...

    Jamie Forth, Athanasios Giannimaras in Advances on Practical Applications of Agen… (2013)

  18. Chapter and Conference Paper

    Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures

    In this paper, we describe a cultural training system based on an interactive storytelling approach and a culturally-adaptive agent architecture, for which a user-defined gesture set was created. 251 full body...

    Felix Kistler, Elisabeth André in Human-Computer Interaction – INTERACT 2013 (2013)

  19. No Access

    Chapter and Conference Paper

    Towards Empathic Virtual and Robotic Tutors

    Building on existing work on artificial tutors with human-like capabilities, we describe the EMOTE project approach to harnessing benefits of an artificial embodied tutor in a shared physical space. Embodied i...

    Ginevra Castellano, Ana Paiva, Arvid Kappas in Artificial Intelligence in Education (2013)

  20. No Access

    Chapter and Conference Paper

    SerenA: A Multi-site Pervasive Agent Environment That Supports Serendipitous Discovery in Research

    We present SerenA, a multi-site, pervasive, agent environment that suppers serendipitous discovery in research. The project starts from the premise that human users cannot be aware of all the research information...

    Jamie Forth, Thanasis Giannimaras in Advances on Practical Applications of Agen… (2013)

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