Intelligent Virtual Agents
13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013. Proceedings
Chapter
This chapter examines how notions of trust and empathy can be applied to human–robot interaction and how it can be used to create the next generation of emphatic agents, which address some of the pressing issues ...
Chapter and Conference Paper
This paper discusses initial work with a broad age range neuro-typical sample (N \(=\) ...
Chapter and Conference Paper
Robot embodiment is, by its very nature, holistic and understanding how various aspects contribute to the user perception of the robot is non-trivial. A study is presented here that investigates whether there ...
Article
This work addresses the challenge of creating virtual agents that are able to portray culturally appropriate behavior when interacting with other agents or humans. Because culture influences how people perceiv...
Chapter
In this chapter we first examine the requirements for social game-play robots in three game scenario types: robot play companions, robots and digitised games, robots and augmented reality. We consider issues r...
Article
Providing opportunities for children to engage with intercultural learning has frequently focused on exposure to the ritual, celebrations and festivals of cultures, with the view that such experiences will res...
Chapter and Conference Paper
This paper discusses the process of creating agents that are capable of socially interacting with each other and forming groups in a similar way to humans, without losing their autonomy. Our approach is to mod...
Chapter and Conference Paper
In this article, we discuss the notion of context from the perspective of narrative articulation or authorial trajectories in digital games. We conduct a survey of narrative contextual considerations in digita...
Chapter and Conference Paper
While most interface agents have been designed from an adult perspective, the present paper compares adults’ and children’s views of agents that vary in their degree of humanness. Four synthetic characters ran...
Chapter and Conference Paper
Research on emotional expressive embodiments for simulated affective behavior resulted in impressive systems allowing for characters being perceived as more natural. In consequence we want to explore what happ...
Chapter and Conference Paper
In this article, we discuss the development of the Infinite Scotland Facebook serious game. The Infinite Scotland serious game was supported by the Scottish National Heritage, Creative Scotland and Creative Se...
Chapter and Conference Paper
This paper discusses the ability of IVAs to show group behaviour and act as a team, increasing their ‘believability’ as groups. We discuss the modelling of group behaviour based on the theory of interpersonal ...
Chapter and Conference Paper
We address the situation of develo** interactive scenarios featuring embodied characters that interact with users through various types of media easily presents as a challenge. Some of the problems that deve...
Article
Book and Conference Proceedings
13th International Conference, IVA 2013, Edinburgh, UK, August 29-31, 2013. Proceedings
Chapter and Conference Paper
In Emergent Narrative it can be asked that without mandatory author-controlled way-points, how does a story remain emotionally significant to an interactive user? A plausible solution lies in the use of contex...
Chapter and Conference Paper
We demonstrate SerenA, a multi-site, pervasive, agent environment that suppers serendipitous discovery in research. SerenA attempts to assist researchers by presenting them with information that they did not know...
Chapter and Conference Paper
In this paper, we describe a cultural training system based on an interactive storytelling approach and a culturally-adaptive agent architecture, for which a user-defined gesture set was created. 251 full body...
Chapter and Conference Paper
Building on existing work on artificial tutors with human-like capabilities, we describe the EMOTE project approach to harnessing benefits of an artificial embodied tutor in a shared physical space. Embodied i...
Chapter and Conference Paper
We present SerenA, a multi-site, pervasive, agent environment that suppers serendipitous discovery in research. The project starts from the premise that human users cannot be aware of all the research information...