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Chapter and Conference Paper
Vehicle endurance testing through automated test driving
Endurance testing is one of the final vehicle development steps before a vehicle is approved for mass production and is released to the worldwide markets. At Mercedes-Benz, this is one of the most important te...
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Article
A Framework for User-Defined Body Gestures to Control a Humanoid Robot
This paper presents a framework that allows users to interact with and navigate a humanoid robot using body gestures. The first part of the paper describes a study to define intuitive gestures for eleven navig...
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Chapter and Conference Paper
Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario
This paper presents a full body interaction approach developed for Traveller, an intercultural training game for young adults based on an interactive storytelling scenario. Traveller involves virtual character...
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Chapter and Conference Paper
Effects of Language Variety on Personality Perception in Embodied Conversational Agents
In this paper, we investigate the effects of language variety in combination with bodily behaviour on the perceived personality of a virtual agent. In particular, we explore changes on the extroversion-introve...
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Chapter and Conference Paper
Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures
In this paper, we describe a cultural training system based on an interactive storytelling approach and a culturally-adaptive agent architecture, for which a user-defined gesture set was created. 251 full body...
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Chapter and Conference Paper
User-Defined Body Gestures for an Interactive Storytelling Scenario
For improving full body interaction in an interactive storytelling scenario, we conducted a study to get a user-defined gesture set. 22 users performed 251 gestures while running through the story script with ...
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Article
Natural interaction with culturally adaptive virtual characters
Recently, the verbal and non-verbal behavior of virtual characters has become more and more sophisticated due to advances in behavior planning and rendering. Nevertheless, the appearance and behavior of these ...
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Chapter and Conference Paper
Cultural Behaviors of Virtual Agents in an Augmented Reality Environment
This paper presents a pilot evaluation study that investigates the physiological response of users when interacting with virtual agents that resemble cultural behaviors in an Augmented Reality environment. In ...
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Chapter and Conference Paper
User-Defined Body Gestures for Navigational Control of a Humanoid Robot
This paper presents a study that allows users to define intuitive gestures to navigate a humanoid robot. For eleven navigational commands, 385 gestures, performed by 35 participants, were analyzed. The results...
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Chapter and Conference Paper
Full Body Gestures Enhancing a Game Book for Interactive Story Telling
Game Books can offer a well-written, but non-linear story, as readers always have to decide, how to continue after reading a text passage. It seems very logical to adopt such a book to investigate interaction ...
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Chapter and Conference Paper
Level of Detail Based Behavior Control for Virtual Characters
We take the idea of Level of Detail (LOD) from its traditional use in computer graphics and apply it to the behavior of virtual characters. We describe how our approach handles LOD determination and how we use...
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Chapter and Conference Paper
Level of Detail AI for Virtual Characters in Games and Simulation
Following recent research that takes the idea of Level of Detail (LOD) from its traditional use in 3D graphics and applies it to the artificial intelligence (AI) of virtual characters, we propose our approach ...