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  1. No Access

    Chapter and Conference Paper

    Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies

    This study introduces initial results concerning a collaborative learning mobile application to mitigate 8th-grade students’ learning loss and learning variability. COVID-19’s impact on the education system an...

    Duarte L. Sousa, Vanessa Cesário in ArtsIT, Interactivity and Game Creation (2023)

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    Chapter and Conference Paper

    “I Miss Going to that Place”: The Impact of Watching Nature Videos on the Well-Being of Informal Caregivers

    Informal caregivers play an essential role in caring for persons who require assistance and in managing the health of their loved ones. Unfortunately, they need more health, leisure, and relaxation time. Natur...

    Beatriz Peres, Hildegardo Noronha in Human-Computer Interaction – INTERACT 2023 (2023)

  3. No Access

    Article

    Virtual Reality Exposure Treatment in Phobias: a Systematic Review

    We compare the relative efficacy of virtual reality therapy exposure (VRET) versus in vivo therapy exposure among individuals suffering from phobias. A systematic search was completed up to 03 April 2020, using t...

    José Rúben Silva Freitas, Vitor Hugo Silva Velosa in Psychiatric Quarterly (2021)

  4. No Access

    Book

    Digital Anatomy

    Applications of Virtual, Mixed and Augmented Reality

    Jean-François Uhl, Joaquim Jorge, Daniel Simões Lopes in Human–Computer Interaction Series (2021)

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    Chapter and Conference Paper

    Pilot Implementation: Testing Human-Work Interaction Designs

    Pilot implementations are field tests of properly engineered, yet unfinished, systems. In contrast to lab tests, the users in a pilot implementation use the system for performing real work. In contrast to full...

    Morten Hertzum, Torkil Clemmensen in Human-Computer Interaction – INTERACT 2021 (2021)

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    Chapter and Conference Paper

    Human-Centered Visual Interfaces for Image Retrieval: An Exploratory Study

    The widespread use of digital cameras in mobile phones has led to an increase in the number of pictures captured and shared. However, the development of interfaces for visualizing image collections has not mat...

    Diogo Cruz, Diogo Cabral, Pedro F. Campos in Human-Computer Interaction – INTERACT 2021 (2021)

  7. No Access

    Chapter

    From Anatomical to Digital Dissection: A Historical Perspective Since Antiquity Towards the Twenty-First Century

    As the oldest medical craft, anatomy remains the core and foundational field of medicine. That is why anatomy is in perpetual advancement, thanks to the technical progress in exploring the human body through c...

    Vincent Delmas, Jean-François Uhl, Pedro F. Campos, Daniel Simões Lopes in Digital Anatomy (2021)

  8. Chapter and Conference Paper

    SCAH!RF: A Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms

    Mobile and wearable interfaces have long been developed to improve mental health issues, including anxiety disorders, which represent a significant public health problem affecting more than 250 million people....

    Laís Lopes, Pedro F. Campos in Human-Computer Interaction – INTERACT 2019 (2019)

  9. Chapter and Conference Paper

    User Experience in an Automated World

    The aim of this panel is to raise awareness and to foster discussions around the notions of Automation and User Experience and their interplay in the design, development, evaluation and deployment of interacti...

    Philippe Palanque, Pedro F. Campos in Human-Computer Interaction – INTERACT 2019 (2019)

  10. Chapter and Conference Paper

    A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches’ Mobility

    Persuasive technologies for physical rehabilitation have been proposed in a number of different health interventions such as post-stroke gait rehabilitation. We propose a new persuasive system, called Augmented ...

    Beatriz Peres, Pedro F. Campos, Aida Azadegan in Human-Computer Interaction – INTERACT 2019 (2019)

  11. No Access

    Chapter and Conference Paper

    A UML-Based Tool for Designing User Interfaces

    Existing software modeling tools are widely recognized to be hard to use and, hence, to adopt. We believe those usability problems are related to a legacy of formalism-centric tools that don’t promote the new ...

    Pedro F. Campos, Nuno J. Nunes in UML Modeling Languages and Applications (2005)

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    Chapter and Conference Paper

    CanonSketch: A User-Centered Tool for Canonical Abstract Prototy**

    In this paper, we argue that current user interface modeling tools are developed using a formalism-centric approach that does not support the needs of modern software development. In order to solve this proble...

    Pedro F. Campos, Nuno J. Nunes in Engineering Human Computer Interaction and… (2005)