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Chapter and Conference Paper
Workshop on Sustainable Human-Work Interaction Designs: Introduction and Summary
Sustainability has become a global concern that requires action at all levels – from individual households to international politics. The field of human-computer interaction (HCI) contributes analyses of perce...
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Chapter and Conference Paper
Job Crafting to Improve Low-Usability Automation: Sustainability Through Human Work Interaction Designs
In industry 4.0 manufacturing, workers experience a variety of old and new automation and adopt and adapt to this automation to the best of their ability. This paper contributes a design case in which we aimed...
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Article
Open AccessCooperation on the Shopfloor: CSCW in Manufacturing and Industry Settings
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Chapter and Conference Paper
Understanding HCI Approaches for the Metaverse in Education Applications for the Global South
The recent adoption of the Metaverse in various sectors indicates its potential for digital transformation. Technologies like XR, where X = Augmented/ Virtual/ Mixed Reality, will be its key enablers and can b...
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Chapter and Conference Paper
Sustainable Human-Work Interaction Designs
Sustainability is a multidimensional concept with dimensions intertwined. The field of sustainable HCI explores ways to design interactive systems in a more sustainable way and to make user behavior more susta...
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Chapter and Conference Paper
Underlying Factors of Technology Acceptance and User Experience of Machine Learning Functions in Accounting Software: A Qualitative Content Analysis
This research examines which factors influence users’ technology acceptance (TA) and user experience (UX) of machine learning (ML) functions in accounting software. Although the two methods are widely acknowle...
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Chapter and Conference Paper
Correction to: Human Work Interaction Design
Due to an oversight, the originally published front matter had the erroneous affiliation for a volume editor. This has been corrected in the revised version.
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Chapter and Conference Paper
Drop** a Bomb or Providing a Gentle Loving Touch? Towards a Relation Artefact Theory of Pilot Implementation
This position paper is about socio-technical interventions in pilot implementation contexts. It argues that human work interaction design provides massive push towards such interventions. It does so through th...
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Chapter and Conference Paper
Pilot Implementation: Organizational Alignment When Implementing an IT-System
Pilot implementation can be seen as a socio-technical design approach. This paper presents a design case that focused on the optimal implementation and organizational change process when a new IT system is to ...
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Chapter and Conference Paper
Co-design Workshops as a Step Towards Pilot Implementation for Complex Workplaces
This study has investigated how a complex multi-level organisation like a London-based airport can benefit from participatory design workshops using ecological interface design tools (i.e., Abstraction Hierarc...
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Chapter and Conference Paper
“Organized UX Professionalism” – An Empirical Study and Conceptual Tool for Scrutinizing UX Work of the Future
This paper proposes the notion of ‘Organized User Experience (UX) Professionalism’ to describe the nature of the UX work in organizations and support the development of the UX profession. The conceptual model ...
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Chapter and Conference Paper
Co-designing Prototypes for User Experience and Engagement in Automation
Here we present a case study to explore the implications of the co-design of future autonomous technologies for user experience (UX) and engagement. Given the high demand for automation in daily life and workp...
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Chapter and Conference Paper
Drifting Towards a New HCI Field: A Review of 10 Years of HWID Research
Over the last decade, empirical relationships between work domain an...
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Chapter and Conference Paper
Contemporary Art Digitalization: An Opportunity for Designing New Experiences
CLOUDART is a cross-disciplinary working group that joins the forces of three specific domain expert communities: Contemporary Art, Human-Computer Interaction, and Multimedia Software Engineering, all experien...
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Chapter and Conference Paper
Pilot Implementation: Testing Human-Work Interaction Designs
Pilot implementations are field tests of properly engineered, yet unfinished, systems. In contrast to lab tests, the users in a pilot implementation use the system for performing real work. In contrast to full...
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Chapter and Conference Paper
Persona’s Role in the Design of Future Technologies by Academics and Practitioners
Automation and the introduction of Industry 4.0 interactive technologies have imposed novel challenges and burdens on academics and industrial practitioners. Develo** systems for future workplaces need suffi...
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Chapter and Conference Paper
Experiencing Contemporary Art at a Distance
This panel wants to start a discussion about the importance of designing new ways of Contemporary Art digitization and digitalization to foster the creation of successful user experiences for its remote fruition.
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Chapter and Conference Paper
Geopolitical Issues in Human Computer Interaction
This workshop will explore and discuss geopolitical issues in Human Computer Interaction (HCI) as a field of knowledge and practice. These issues are mainly seen at two levels: (1) on discourses surrounding mo...
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Chapter and Conference Paper
Research on Cross-cultural Participatory Design by Design Teams Based on Chinese Cultural Background
With the acceleration of globalization, the acculturation issue of design is becoming an emerging challenge. At the same time, as one of the several design patterns in service design, which is becoming a mains...
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Chapter and Conference Paper
Proposed System for a Socio-Technical Design Framework for Improved User Collaborations with Automation Technologies
To improve human performance, interactive technologies are going towards more automated systems that involve computers, robots and cyber-physical systems into the decision-making process. While automation can...