Persuasive Technology
17th International Conference, PERSUASIVE 2022, Virtual Event, March 29–31, 2022, Proceedings
Article
Despite recent advances in the personalization of education, it is still unknown how different kinds of personalization affect students’ experiences. To advance this literature, in this article, we present an ...
Chapter and Conference Paper
The role of persuasive strategies is crucial in designing systems to influence behaviour. Understanding how students are affected by these strategies is critical to creating customized
Chapter and Conference Paper
In recent years, game-based learning has gained significant attention as an engaging and effective approach to promoting knowledge acquisition and retention. Among various game mechanics, peer quizzing fosters...
Chapter and Conference Paper
Persuasive messages and communications are powerful tools for influencing individuals’ behaviours in a specific manner. A range of persuasive strategies are employed to construct persuasive messages to make th...
Chapter
Persuasive technologies for health and wellness are designed as interventions to promote desired health behaviours using various persuasive techniques. In recent years, a growing number of persuasive intervent...
Chapter and Conference Paper
A great number of people around the world learn through MOOCs platforms offered by higher institutions of learning. Effective utilization of the platforms for self-directed learning will help to foster the Uni...
Chapter and Conference Paper
Research has shown that learners learn best when they learn actively. In collaborative learning, students take charge of learning and work with others to achieve a common goal. It helps them experience seeking...
Chapter and Conference Paper
Game-based learning tools suffer inherently from some of the issues carried out by video games. One such problem is powergaming, in which players try to maximize their gains by exploiting the game. While not a...
Chapter and Conference Paper
In this paper, we propose a certificate sharing system based on blockchain that gives students authority and control over their academic certificates. Our strategy involves develo** blockchain-based NFT cert...
Article
Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow stat...
Chapter and Conference Paper
Recommender systems have become an inseparable part of our daily life, like listening to music based on recommender playlists or browsing through the recommended shop** list online. Fairness in such recommen...
Book and Conference Proceedings
17th International Conference, PERSUASIVE 2022, Virtual Event, March 29–31, 2022, Proceedings
Article
Article
Persuasive Technologies (PT) are computational methods, strategies, and design techniques, grounded in social psychology to change user attitudes/behaviours. PTs have been applied in diverse areas, such as eCo...
Article
Article
Chapter and Conference Paper
Alcohol use disorder is a public health concern. We developed a persuasive mobile application as an intervention to discourage irresponsible alcohol use, which implements a tool for measuring self-reported alc...
Chapter and Conference Paper
The design of successful online learning systems that attract and sustain students’ active engagement with their learning activities remains an open question. With the rapid adoption of online learning systems...
Chapter and Conference Paper
With the rise of dependency of online shop** and service providers, consumer ratings and reviews help users decide between good and bad options. Prior studies have already shown that the layout and visual cu...
Chapter and Conference Paper
Prior research have shown that, different features (such as, color, neutral point, granularity etc.) of rating scales have significant roles to play in sha** consumers’ rating behavior. While investigating t...