Skip to main content

previous disabled Page of 7
and
  1. Article

    Open Access

    The effects of gender stereotype-based interfaces on users’ flow experience and performance

    Despite recent advances in the personalization of education, it is still unknown how different kinds of personalization affect students’ experiences. To advance this literature, in this article, we present an ...

    Wilk Oliveira, Juho Hamari, William Ferreira in Journal of Computers in Education (2024)

  2. No Access

    Chapter and Conference Paper

    Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective

    The role of persuasive strategies is crucial in designing systems to influence behaviour. Understanding how students are affected by these strategies is critical to creating customized

    Fidelia A. Orji, Francisco J. Gutierrez, Julita Vassileva in Persuasive Technology (2024)

  3. No Access

    Chapter and Conference Paper

    How Hexad Player Types Affect Student Behaviour in Three Versions of a Peer-Quizzing Game

    In recent years, game-based learning has gained significant attention as an engaging and effective approach to promoting knowledge acquisition and retention. Among various game mechanics, peer quizzing fosters...

    Nafisul Kiron, Julita Vassileva in Learning and Collaboration Technologies (2024)

  4. No Access

    Chapter and Conference Paper

    Constructing Compelling Persuasive Messages: A Pilot Study Among University Students Assessing Three Persuasive Technology Strategies

    Persuasive messages and communications are powerful tools for influencing individuals’ behaviours in a specific manner. A range of persuasive strategies are employed to construct persuasive messages to make th...

    Fidelia A. Orji, Francisco J. Gutierrez, Julita Vassileva in Adaptive Instructional Systems (2024)

  5. No Access

    Chapter

    Personalized Persuasive Technologies in Health and Wellness: From Theory to Practice

    Persuasive technologies for health and wellness are designed as interventions to promote desired health behaviours using various persuasive techniques. In recent years, a growing number of persuasive intervent...

    Alaa Alslaity, Oladapo Oyebode in A Human-Centered Perspective of Intelligen… (2024)

  6. No Access

    Chapter and Conference Paper

    Data-Driven Approach for Student Engagement Modelling Based on Learning Behaviour

    A great number of people around the world learn through MOOCs platforms offered by higher institutions of learning. Effective utilization of the platforms for self-directed learning will help to foster the Uni...

    Fidelia A. Orji, Somayeh Fatahi, Julita Vassileva in HCI International 2023 Posters (2023)

  7. No Access

    Chapter and Conference Paper

    iQUIZ!: A Collaborative Online Learning System that Promotes Growth Mindset Using Persuasive Feedback

    Research has shown that learners learn best when they learn actively. In collaborative learning, students take charge of learning and work with others to achieve a common goal. It helps them experience seeking...

    Mehnuma Tabassum Omar, Nafisul Kiron in Augmented Intelligence and Intelligent Tut… (2023)

  8. No Access

    Chapter and Conference Paper

    Powergaming by Spamming in a Learning Game

    Game-based learning tools suffer inherently from some of the issues carried out by video games. One such problem is powergaming, in which players try to maximize their gains by exploiting the game. While not a...

    Nafisul Kiron, Mehnuma Tabassum Omar in Learning and Collaboration Technologies (2023)

  9. No Access

    Chapter and Conference Paper

    Student Certificate Sharing System Using Blockchain and NFTs

    In this paper, we propose a certificate sharing system based on blockchain that gives students authority and control over their academic certificates. Our strategy involves develo** blockchain-based NFT cert...

    Prakhyat Khati, Ajay Kumar Shrestha in Blockchain and Applications, 5th Internati… (2023)

  10. Article

    Open Access

    The effects of personalized gamification on students’ flow experience, motivation, and enjoyment

    Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow stat...

    Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, Armando M. Toda in Smart Learning Environments (2022)

  11. No Access

    Chapter and Conference Paper

    Investigating the Efficacy of Persuasive Strategies on Promoting Fair Recommendations

    Recommender systems have become an inseparable part of our daily life, like listening to music based on recommender playlists or browsing through the recommended shop** list online. Fairness in such recommen...

    Seyedeh Mina Mousavifar, Julita Vassileva in Persuasive Technology (2022)

  12. No Access

    Book and Conference Proceedings

    Persuasive Technology

    17th International Conference, PERSUASIVE 2022, Virtual Event, March 29–31, 2022, Proceedings

    Dr. Nilufar Baghaei, Julita Vassileva, Raian Ali in Lecture Notes in Computer Science (2022)

  13. Article

    A Festschrift to Honour Jim Greer: Guest Editors’ Introduction, Part 2

    Gord McCalla, Julita Vassileva in International Journal of Artificial Intell… (2021)

  14. Article

    Evaluating a Persuasive Intervention for Engagement in a Large University Class

    Persuasive Technologies (PT) are computational methods, strategies, and design techniques, grounded in social psychology to change user attitudes/behaviours. PTs have been applied in diverse areas, such as eCo...

    Fidelia A. Orji, Julita Vassileva, Jim Greer in International Journal of Artificial Intell… (2021)

  15. Article

    A Festschrift to Honour Jim Greer: Guest Editors’ Introduction

    Gord McCalla, Julita Vassileva in International Journal of Artificial Intell… (2021)

  16. Article

    Preface to the special issue on fair, accountable, and transparent recommender systems

    Robin Burke, Michael D. Ekstrand in User Modeling and User-Adapted Interaction (2021)

  17. No Access

    Chapter and Conference Paper

    Mobile Persuasive Application for Responsible Alcohol Use: Drivers for Use and Impact of Social Influence Strategies

    Alcohol use disorder is a public health concern. We developed a persuasive mobile application as an intervention to discourage irresponsible alcohol use, which implements a tool for measuring self-reported alc...

    Abdul-Hammid Olagunju, Marcella Ogenchuk, Julita Vassileva in Persuasive Technology (2021)

  18. No Access

    Chapter and Conference Paper

    A Comparative Evaluation of the Effect of Social Comparison, Competition, and Social Learning in Persuasive Technology on Learning

    The design of successful online learning systems that attract and sustain students’ active engagement with their learning activities remains an open question. With the rapid adoption of online learning systems...

    Fidelia A. Orji, Julita Vassileva in Intelligent Tutoring Systems (2021)

  19. No Access

    Chapter and Conference Paper

    Towards Better Rating Scale Design: An Experimental Analysis of the Influence of User Preference and Visual Cues on User Response

    With the rise of dependency of online shop** and service providers, consumer ratings and reviews help users decide between good and bad options. Prior studies have already shown that the layout and visual cu...

    Maliha Mahbub, Najia Manjur, Julita Vassileva in Persuasive Technology (2021)

  20. No Access

    Chapter and Conference Paper

    Exploring the Impact of Color on User Ratings: A Personality and Culture-Based Approach

    Prior research have shown that, different features (such as, color, neutral point, granularity etc.) of rating scales have significant roles to play in sha** consumers’ rating behavior. While investigating t...

    Najia Manjur, Maliha Mahbub, Julita Vassileva in Persuasive Technology (2021)

previous disabled Page of 7