Skip to main content

and
  1. No Access

    Chapter and Conference Paper

    CIGA: A Middleware for Intelligent Agents in Virtual Environments

    Building intelligent behavior in (educational) games and simulations can greatly benefit from the use of agent technology. Intelligent agents within a multi-agent system can be developed for controlling virtua...

    Joost van Oijen, Loïs Vanhée, Frank Dignum in Agents for Educational Games and Simulations (2012)

  2. No Access

    Chapter and Conference Paper

    Towards a Design Approach for Integrating BDI Agents in Virtual Environments

    Employing agent technology for virtual character behavior in games and simulations enforces a distributed IVA design where the agent is part of the cognitive layer, situated in a multi-agent system, and its em...

    Joost van Oijen, Frank Dignum in Intelligent Virtual Agents (2011)

  3. No Access

    Chapter

    Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System

    Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managin...

    Joost van Oijen, Willem van Doesburg, Frank Dignum in Agents for Games and Simulations II (2011)