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    Chapter and Conference Paper

    Integrated Information Theory with PyPhi: Testing and Improvement Strategies

    The study of consciousness has increased in relevance in recent years in the scientific community. In the same line, integrated information theory (IIT) is making inroads into the understanding of consciousnes...

    Luz Enith Guerrero, Jeferson Arango-López in Information Systems and Technologies (2024)

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    Chapter and Conference Paper

    Towards a Cybersecurity Awareness Plan for Casinos: An Initial Review for Internal Workers

    Public and private institutions have invested in IT to increase their information security. Along with investments, the human factor is dominant. In that sense, countries have also implemented their own Comput...

    Jaime Díaz, Rodrigo Guzmán, Jeferson Arango-López in Information Systems and Technologies (2024)

  3. No Access

    Chapter and Conference Paper

    Chatbot to Assist the Learning Process of Programming in Python

    As the technology of conversational assistants’ advances, new uses and needs arise in multiple sectors such as training and education. In this work, a chatbot is developed with Artificial Intelligence technolo...

    Miguel Sánchez, Gabriel M. Ramirez V in Information Systems and Technologies (2024)

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    Article

    Automatic gait analysis through computer vision: a pilot study

    Kinesiologists who study people's posture during walking depend on spreadsheets and visual posture reviews. Gold-standard evaluation relies on expert evaluation, not mediated by technology. However, today ther...

    Jaime Díaz-Arancibia, Matías Córdova in Neural Computing and Applications (2023)

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    Article

    A systematic review of integrated information theory: a perspective from artificial intelligence and the cognitive sciences

    The study of consciousness has gained momentum in recent years by the scientific community. In this same sense, the relationship between cognitive sciences and artificial intelligence presents a fundamental th...

    Luz Enith Guerrero, Luis Fernando Castillo in Neural Computing and Applications (2023)

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    Chapter and Conference Paper

    Pervasiveness for Learning in Serious Games Applied to Older Adults

    The significant growth of the older adult population in recent years, leads to an increase in the generation of strategies that allow a prosperous and healthy aging for this population group. This can be achie...

    Johnny Alexander Salazar Cardona in Proceedings TEEM 2022: Tenth International… (2023)

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    Article

    Using geolympus to create a pervasive game experience in the higher education context

    The number of game experiences based on the player's location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been...

    Jeferson Arango-López in Universal Access in the Information Society (2022)

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    Chapter and Conference Paper

    Towards Automatic Gait Analysis from an IT Perspective: A Kinesiology Case

    Currently, kinesiologists who study the posture of people during walking rely on spreadsheets and visual posture assessment. Some technologies make it possible to include sensors in people's bodies to identify...

    Matías Córdova, Jaime Díaz, Jeferson Arango-López in Information Systems and Technologies (2022)

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    Article

    Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences

    The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, ...

    Jhonny Paul Taborda Mosquera in Universal Access in the Information Society (2021)

  10. No Access

    Article

    GeoPGD: methodology for the design and development of geolocated pervasive games

    The field of design and development of games that integrate virtual aspects in a real environment has grown in recent years. An example of such games is pervasive games (PGs), which seek to enrich the game wor...

    Jeferson Arango-López in Universal Access in the Information Society (2021)

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    Chapter and Conference Paper

    Emotion Recognition in Children with Autism Spectrum Disorder Using Convolutional Neural Networks

    Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder, and it is defined as the persistent difficulty in maturing the socialization process. By applying different therapies, health professionals have...

    Rodolfo Pávez, Jaime Díaz in Trends and Applications in Information Sys… (2021)

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    Chapter and Conference Paper

    SocialPG: Proposed Model for Building Pervasive Social Play Experiences

    Pervasive computing has become a key part of building applications that use fun as a motivating component, this is because it allows the exploration of new interaction schemes by making the concept of space an...

    Ramón Valera-Aranguren in Trends and Applications in Information Sys… (2021)

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    Chapter and Conference Paper

    A Virtual Reality Approach to Automatic Blood Sample Generation

    Given the nature of the elements that make up blood, microscopes are fundamental to identifying blood cell morphology. These instruments are expensive and limited, and it is difficult to keep blood samples and...

    Jaime Díaz, Jeferson Arango-López in Trends and Innovations in Information Syst… (2020)

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    Chapter and Conference Paper

    Model for Pervasive Social Play Experiences

    Game-inspired applications use fun to motivate user participation in activities designed to achieve specific objectives. In this sense, there is a spatial, temporal, social framework, and a set of rules that g...

    Ramón Valera Aranguren, Patricia Paderewski Rodriguez in Human-Computer Interaction (2020)

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    Chapter and Conference Paper

    Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review

    The progress of video games, hand in hand with the technological development, has been exponential in recent years. Its diffusion in society through multiple existing formats (computer, console, mobile devices...

    Jhonny Paul Taborda, Jeferson Arango-López in New Knowledge in Information Systems and T… (2019)

  16. No Access

    Chapter and Conference Paper

    Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience

    The development of game experiences based on the player’s location is becoming increasingly popular. This games are used to increase players’ skills and knowledge about a particular topic in different context...

    Juan Luis Berenguel Forte in New Knowledge in Information Systems and T… (2019)

  17. No Access

    Chapter and Conference Paper

    Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience

    The rapidly growth of the Pervasive Games (PG) field has allowed people to enjoy these games daily in different ways. However, developers and researchers still do not have a complete understanding of its compo...

    Jeferson Arango-López in Trends and Advances in Information Systems… (2018)

  18. No Access

    Chapter and Conference Paper

    Learning Analytics as a Tool for Visual Analysis in an Open Data Environment: A Higher Education Case

    In the past few years, the data analysis in the academic field has gained interest, because higher education institutions generate large volumes of information through historic data of students, information sy...

    Johnny Salazar-Cardona, David Angarita-Garcia in Advances in Computing (2018)

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    Chapter and Conference Paper

    CREANDO – Platform for Game Experiences Base on Pervasive Narrative in Closed Spaces: An Educational Experience

    Currently, games that combine the real and virtual worlds have higher availability, wide extension, and better performance thanks to the advances in mobile technologies. These advances allow increasing the acc...

    Carlos C. Ceron Valdivieso, Jeferson Arango-López in Advances in Computing (2018)

  20. Chapter and Conference Paper

    A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data

    Pervasive games are a new way of social interaction through new technologies such as sensors, software applications and network communication that can be found in mobile devices. Those games allow us to do da...

    Jeferson Arango-López, Cesar A. Collazos in Design, User Experience, and Usability: De… (2017)

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