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Chapter and Conference Paper
Integrated Information Theory with PyPhi: Testing and Improvement Strategies
The study of consciousness has increased in relevance in recent years in the scientific community. In the same line, integrated information theory (IIT) is making inroads into the understanding of consciousnes...
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Chapter and Conference Paper
Towards a Cybersecurity Awareness Plan for Casinos: An Initial Review for Internal Workers
Public and private institutions have invested in IT to increase their information security. Along with investments, the human factor is dominant. In that sense, countries have also implemented their own Comput...
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Chapter and Conference Paper
Chatbot to Assist the Learning Process of Programming in Python
As the technology of conversational assistants’ advances, new uses and needs arise in multiple sectors such as training and education. In this work, a chatbot is developed with Artificial Intelligence technolo...
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Article
Automatic gait analysis through computer vision: a pilot study
Kinesiologists who study people's posture during walking depend on spreadsheets and visual posture reviews. Gold-standard evaluation relies on expert evaluation, not mediated by technology. However, today ther...
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Article
A systematic review of integrated information theory: a perspective from artificial intelligence and the cognitive sciences
The study of consciousness has gained momentum in recent years by the scientific community. In this same sense, the relationship between cognitive sciences and artificial intelligence presents a fundamental th...
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Chapter and Conference Paper
Pervasiveness for Learning in Serious Games Applied to Older Adults
The significant growth of the older adult population in recent years, leads to an increase in the generation of strategies that allow a prosperous and healthy aging for this population group. This can be achie...
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Article
Using geolympus to create a pervasive game experience in the higher education context
The number of game experiences based on the player's location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been...
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Chapter and Conference Paper
Towards Automatic Gait Analysis from an IT Perspective: A Kinesiology Case
Currently, kinesiologists who study the posture of people during walking rely on spreadsheets and visual posture assessment. Some technologies make it possible to include sensors in people's bodies to identify...
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Article
Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, ...
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Article
GeoPGD: methodology for the design and development of geolocated pervasive games
The field of design and development of games that integrate virtual aspects in a real environment has grown in recent years. An example of such games is pervasive games (PGs), which seek to enrich the game wor...
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Chapter and Conference Paper
Emotion Recognition in Children with Autism Spectrum Disorder Using Convolutional Neural Networks
Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder, and it is defined as the persistent difficulty in maturing the socialization process. By applying different therapies, health professionals have...
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Chapter and Conference Paper
SocialPG: Proposed Model for Building Pervasive Social Play Experiences
Pervasive computing has become a key part of building applications that use fun as a motivating component, this is because it allows the exploration of new interaction schemes by making the concept of space an...
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Chapter and Conference Paper
A Virtual Reality Approach to Automatic Blood Sample Generation
Given the nature of the elements that make up blood, microscopes are fundamental to identifying blood cell morphology. These instruments are expensive and limited, and it is difficult to keep blood samples and...
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Chapter and Conference Paper
Model for Pervasive Social Play Experiences
Game-inspired applications use fun to motivate user participation in activities designed to achieve specific objectives. In this sense, there is a spatial, temporal, social framework, and a set of rules that g...
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Chapter and Conference Paper
Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review
The progress of video games, hand in hand with the technological development, has been exponential in recent years. Its diffusion in society through multiple existing formats (computer, console, mobile devices...
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Chapter and Conference Paper
Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience
The development of game experiences based on the player’s location is becoming increasingly popular. This games are used to increase players’ skills and knowledge about a particular topic in different context...
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Chapter and Conference Paper
Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience
The rapidly growth of the Pervasive Games (PG) field has allowed people to enjoy these games daily in different ways. However, developers and researchers still do not have a complete understanding of its compo...
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Chapter and Conference Paper
Learning Analytics as a Tool for Visual Analysis in an Open Data Environment: A Higher Education Case
In the past few years, the data analysis in the academic field has gained interest, because higher education institutions generate large volumes of information through historic data of students, information sy...
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Chapter and Conference Paper
CREANDO – Platform for Game Experiences Base on Pervasive Narrative in Closed Spaces: An Educational Experience
Currently, games that combine the real and virtual worlds have higher availability, wide extension, and better performance thanks to the advances in mobile technologies. These advances allow increasing the acc...
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Chapter and Conference Paper
A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data
Pervasive games are a new way of social interaction through new technologies such as sensors, software applications and network communication that can be found in mobile devices. Those games allow us to do da...