Collaboration Technologies and Social Computing
28th International Conference, CollabTech 2022, Santiago, Chile, November 8–11, 2022, Proceedings
Chapter and Conference Paper
This article presents the results of a study developed to find out the intention of a group of older adults to use an intelligent virtual assistant, and to evaluate the ease of use of a memory game implemented...
Chapter and Conference Paper
Collaborative innovation is a dynamic process that involves diverse individuals and organizations pooling resources and working together to develop new ideas, products, or services. Successful collaboration in...
Chapter and Conference Paper
Previous research has examined student preferences for specific video styles in asynchronous and synchronous courses and social presence in online virtual courses. However, only some works have examined the so...
Article
When a group of people works to achieve a common goal, they refer to collaborative work, which is based on the philosophy of interaction and collaboration, that is about working in conjunction with other indiv...
Chapter and Conference Paper
Technology management in universities impacts the quality of their administrative and academic processes. Smart technologies, such as big data, artificial intelligence, the Internet of Things, and cloud comput...
Chapter and Conference Paper
This paper presents a process implemented for the analysis of the frontend design of an infotainment system through the evaluation of a set of heuristics in a parked vehicle. The guidelines used to evaluate th...
Chapter and Conference Paper
The core value of Cloud Computing is in the management of information. Universities require elements that improve, streamline and safeguard information and have it available whenever it is needed. The adoption...
Chapter
Sustainability and sustainable development are extremely critical aspects in modern society. Sustainability is the term employed for the practice of ensuring that goods and services are produced in ways that d...
Chapter and Conference Paper
Collaborative work focuses on the interaction between a group of participants and the corresponding search to achieve a better-shared understanding of a problem, while they perform common tasks cooperating tow...
Chapter
This book chapter analyzes different applications and challenges of computational argumentation for modeling different aspects of learning processes. Some of the topics included are argument-based recommender ...
Book and Conference Proceedings
28th International Conference, CollabTech 2022, Santiago, Chile, November 8–11, 2022, Proceedings
Chapter and Conference Paper
In the information systems area, besides the problem of involvement, students often have difficulties learning in course units such as Requirements Engineering, namely in identifying and writing requirements a...
Article
The field of design and development of games that integrate virtual aspects in a real environment has grown in recent years. An example of such games is pervasive games (PGs), which seek to enrich the game wor...
Article
In this work, we present APRehab, a methodology for the design of serious games for psychomotor rehabilitation of children with hearing impairments. This methodology aims to guide developers in the constructio...
Chapter and Conference Paper
In Software Process Line Engineering (SPrLE), two main processes are established for the construction of a Software Process Line (SPrL): domain engineering and application engineering. The first refers to the ...
Chapter and Conference Paper
Water is one of the main natural resources for humanity and it is important for countries to be aware of the water quality. The physical, chemical and biological parameters provide information on the current c...
Chapter
The quality of administrative, academic, and extension processes is influenced by the management of technology in universities. Smart technologies such as artificial intelligence (AI), cloud computing, the Intern...
Chapter and Conference Paper
There exists a considerable amount of digital games that are described and published in the scientific literature. Among them, there are those considered as “serious games”, whose foremost goal differs from pu...
Chapter and Conference Paper
Computer-Supported Collaborative Learning (CSCL) can give many benefits to students such as promoting creativity and sense of community, sharing abilities, etc. However, when groups of people work together, co...
Chapter and Conference Paper
In Computer-Supported Collaborative Work - CSCW, there are factors that affect the collaboration achievement, as for example, the difficulty of having all group members participate effectively in the developm...