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    Chapter and Conference Paper

    Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults

    This article presents the results of a study developed to find out the intention of a group of older adults to use an intelligent virtual assistant, and to evaluate the ease of use of a memory game implemented...

    Manuel Bolaños, Carlos Guzmán, César A. Collazos in Human-Computer Interaction (2024)

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    Chapter and Conference Paper

    Scenarios, Shared Understanding, and Group Decision Support to Foster Innovation Networks

    Collaborative innovation is a dynamic process that involves diverse individuals and organizations pooling resources and working together to develop new ideas, products, or services. Successful collaboration in...

    Vanessa Agredo-Delgado, Leandro Antonelli, César A. Collazos in Human-Computer Interaction (2024)

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    Chapter and Conference Paper

    Social Presence and User Experience: The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning

    Previous research has examined student preferences for specific video styles in asynchronous and synchronous courses and social presence in online virtual courses. However, only some works have examined the so...

    Juan Fernando Flórez Marulanda, Cesar A. Collazos in Human-Computer Interaction (2024)

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    Article

    Applying a process for the shared understanding construction in computer-supported collaborative work: an experiment

    When a group of people works to achieve a common goal, they refer to collaborative work, which is based on the philosophy of interaction and collaboration, that is about working in conjunction with other indiv...

    Vanessa Agredo-Delgado, Pablo H. Ruiz in Computational and Mathematical Organizatio… (2022)

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    Chapter and Conference Paper

    Key Technology Adoption Indicators for Smart Universities: A Preliminary Proposal

    Technology management in universities impacts the quality of their administrative and academic processes. Smart technologies, such as big data, artificial intelligence, the Internet of Things, and cloud comput...

    Dewar Rico-Bautista, César D. Guerrero in Intelligent Sustainable Systems (2022)

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    Chapter and Conference Paper

    Evaluation and Redesign Proposal of an Infotainment System: A Case Study with a Parked Vehicle

    This paper presents a process implemented for the analysis of the frontend design of an infotainment system through the evaluation of a set of heuristics in a parked vehicle. The guidelines used to evaluate th...

    Juan S. Guzmán, Andrés F. Agudelo, Isabela Toledo in Human-Computer Interaction (2022)

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    Chapter and Conference Paper

    Smart University: Key Factors for a Cloud Computing Adoption Model

    The core value of Cloud Computing is in the management of information. Universities require elements that improve, streamline and safeguard information and have it available whenever it is needed. The adoption...

    Dewar Rico-Bautista, César D. Guerrero in Intelligent Sustainable Systems (2022)

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    Chapter

    Impact of Human-Computer Interaction in the Global Sustainable Development Goals

    Sustainability and sustainable development are extremely critical aspects in modern society. Sustainability is the term employed for the practice of ensuring that goods and services are produced in ways that d...

    Jaime Muñoz-Arteaga in Computational Intelligence Methodologies A… (2022)

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    Chapter and Conference Paper

    Building Shared Understanding with THUNDERS

    Collaborative work focuses on the interaction between a group of participants and the corresponding search to achieve a better-shared understanding of a problem, while they perform common tasks cooperating tow...

    Vanessa Agredo-Delgado, Pablo H. Ruiz, Cesar A. Collazos in Human-Computer Interaction (2022)

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    Chapter

    Computational Argumentation for Supporting Learning Processes: Applications and Challenges

    This book chapter analyzes different applications and challenges of computational argumentation for modeling different aspects of learning processes. Some of the topics included are argument-based recommender ...

    Carlos Chesñevar, César A. Collazos in Handbook on Intelligent Techniques in the … (2022)

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    Book and Conference Proceedings

    Collaboration Technologies and Social Computing

    28th International Conference, CollabTech 2022, Santiago, Chile, November 8–11, 2022, Proceedings

    Lung-Hsiang Wong, Yugo Hayashi in Lecture Notes in Computer Science (2022)

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    Chapter and Conference Paper

    TPS2 Approach Applied to Requirements Engineering Curriculum Course

    In the information systems area, besides the problem of involvement, students often have difficulties learning in course units such as Requirements Engineering, namely in identifying and writing requirements a...

    Fernando Moreira, Maria João Ferreira in Learning and Collaboration Technologies. D… (2022)

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    Article

    GeoPGD: methodology for the design and development of geolocated pervasive games

    The field of design and development of games that integrate virtual aspects in a real environment has grown in recent years. An example of such games is pervasive games (PGs), which seek to enrich the game wor...

    Jeferson Arango-López in Universal Access in the Information Society (2021)

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    Article

    APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments

    In this work, we present APRehab, a methodology for the design of serious games for psychomotor rehabilitation of children with hearing impairments. This methodology aims to guide developers in the constructio...

    Victor M. Peñeñory, Cesar A. Collazos in Universal Access in the Information Society (2021)

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    Chapter and Conference Paper

    A Sco** Definition Experiment in Software Process Lines

    In Software Process Line Engineering (SPrLE), two main processes are established for the construction of a Software Process Line (SPrL): domain engineering and application engineering. The first refers to the ...

    Pablo H. Ruiz, Vanessa Agredo-Delgado in Trends and Applications in Information Sys… (2021)

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    Chapter and Conference Paper

    Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques

    Water is one of the main natural resources for humanity and it is important for countries to be aware of the water quality. The physical, chemical and biological parameters provide information on the current c...

    Maximiliano Guzman-Fernandez, Huizilopoztli Luna-García in Human-Computer Interaction (2021)

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    Chapter

    Latin American Smart University: Key Factors for a User-Centered Smart Technology Adoption Model

    The quality of administrative, academic, and extension processes is influenced by the management of technology in universities. Smart technologies such as artificial intelligence (AI), cloud computing, the Intern...

    Dewar Rico-Bautista, César A. Collazos in Sustainable Intelligent Systems (2021)

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    Chapter and Conference Paper

    Serious Games for Learning: A Quantitative Review of Literature

    There exists a considerable amount of digital games that are described and published in the scientific literature. Among them, there are those considered as “serious games”, whose foremost goal differs from pu...

    Manuel J. Ibarra, Vladimiro Ibañez, Ismar Frango Silveira in Serious Games (2020)

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    Chapter and Conference Paper

    A Technique for Conflict Detection in Collaborative Learning Environment by Using Text Sentiment

    Computer-Supported Collaborative Learning (CSCL) can give many benefits to students such as promoting creativity and sense of community, sharing abilities, etc. However, when groups of people work together, co...

    Germán Lescano, Carlos Lara, César A. Collazos in Advances in Computational Intelligence (2020)

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    Chapter and Conference Paper

    Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work

    In Computer-Supported Collaborative Work - CSCW, there are factors that affect the collaboration achievement, as for example, the difficulty of having all group members participate effectively in the developm...

    Vanessa Agredo-Delgado, Pablo H. Ruiz, Alicia Mon in Human-Computer Interaction (2020)

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