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Chapter and Conference Paper
A Revised Mobile KLM for Interaction with Multiple NFC-Tags
The Keystroke-Level Model (KLM) is a model for predicting the execution time of routine tasks. Initially, it had been devised for standard keyboard-desktop settings but an extension of this model for interacti...
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Chapter and Conference Paper
Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information
The advancement of Ubicomp technologies leverages mobile interaction with physical objects and facilitates ubiquitous access to information and services. This provides new opportunities for mobile interaction ...
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Chapter and Conference Paper
Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques
Mobile devices are more and more used for mobile interactions with things, places and people in the real world. However, so far no studies have discussed which interaction techniques are preferred by users in ...
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Chapter and Conference Paper
Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer
In current authoring tools for location-aware applications the designer typically places trigger zones onto a map of the target environment and associates these with events and media assets. However, studies o...
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Chapter and Conference Paper
Seamful Design for Location-Based Mobile Games
Seamful design is a new approach to reveal and exploit inevitable technical limitations in Ubiquitous Computing technology rather than hiding them. In this paper we want to introduce its general ideas and appl...