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  1. Chapter and Conference Paper

    A Revised Mobile KLM for Interaction with Multiple NFC-Tags

    The Keystroke-Level Model (KLM) is a model for predicting the execution time of routine tasks. Initially, it had been devised for standard keyboard-desktop settings but an extension of this model for interacti...

    Paul Holleis, Maximilian Scherr, Gregor Broll in Human-Computer Interaction – INTERACT 2011 (2011)

  2. No Access

    Chapter and Conference Paper

    Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information

    The advancement of Ubicomp technologies leverages mobile interaction with physical objects and facilitates ubiquitous access to information and services. This provides new opportunities for mobile interaction ...

    Gregor Broll, Markus Haarländer, Massimo Paolucci, Matthias Wagner in Ambient Intelligence (2008)

  3. No Access

    Chapter and Conference Paper

    Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques

    Mobile devices are more and more used for mobile interactions with things, places and people in the real world. However, so far no studies have discussed which interaction techniques are preferred by users in ...

    Enrico Rukzio, Gregor Broll, Karin Leichtenstern, Albrecht Schmidt in Ambient Intelligence (2007)

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    Chapter and Conference Paper

    Extending Authoring Tools for Location-Aware Applications with an Infrastructure Visualization Layer

    In current authoring tools for location-aware applications the designer typically places trigger zones onto a map of the target environment and associates these with events and media assets. However, studies o...

    Leif Oppermann, Gregor Broll, Mauricio Capra in UbiComp 2006: Ubiquitous Computing (2006)

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    Chapter and Conference Paper

    Seamful Design for Location-Based Mobile Games

    Seamful design is a new approach to reveal and exploit inevitable technical limitations in Ubiquitous Computing technology rather than hiding them. In this paper we want to introduce its general ideas and appl...

    Gregor Broll, Steve Benford in Entertainment Computing - ICEC 2005 (2005)