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  1. Chapter and Conference Paper

    Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures

    In this paper, we describe a cultural training system based on an interactive storytelling approach and a culturally-adaptive agent architecture, for which a user-defined gesture set was created. 251 full body...

    Felix Kistler, Elisabeth André in Human-Computer Interaction – INTERACT 2013 (2013)

  2. Chapter and Conference Paper

    User-Defined Body Gestures for an Interactive Storytelling Scenario

    For improving full body interaction in an interactive storytelling scenario, we conducted a study to get a user-defined gesture set. 22 users performed 251 gestures while running through the story script with ...

    Felix Kistler, Elisabeth André in Human-Computer Interaction – INTERACT 2013 (2013)

  3. No Access

    Chapter and Conference Paper

    Cultural Behaviors of Virtual Agents in an Augmented Reality Environment

    This paper presents a pilot evaluation study that investigates the physiological response of users when interacting with virtual agents that resemble cultural behaviors in an Augmented Reality environment. In ...

    Mohammad Obaid, Ionut Damian, Felix Kistler, Birgit Endrass in Intelligent Virtual Agents (2012)

  4. No Access

    Chapter and Conference Paper

    Full Body Gestures Enhancing a Game Book for Interactive Story Telling

    Game Books can offer a well-written, but non-linear story, as readers always have to decide, how to continue after reading a text passage. It seems very logical to adopt such a book to investigate interaction ...

    Felix Kistler, Dominik Sollfrank, Nikolaus Bee, Elisabeth André in Interactive Storytelling (2011)

  5. No Access

    Chapter and Conference Paper

    Level of Detail Based Behavior Control for Virtual Characters

    We take the idea of Level of Detail (LOD) from its traditional use in computer graphics and apply it to the behavior of virtual characters. We describe how our approach handles LOD determination and how we use...

    Felix Kistler, Michael Wißner, Elisabeth André in Intelligent Virtual Agents (2010)

  6. No Access

    Chapter and Conference Paper

    Level of Detail AI for Virtual Characters in Games and Simulation

    Following recent research that takes the idea of Level of Detail (LOD) from its traditional use in 3D graphics and applies it to the artificial intelligence (AI) of virtual characters, we propose our approach ...

    Michael Wißner, Felix Kistler, Elisabeth André in Motion in Games (2010)