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Chapter and Conference Paper
Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures
In this paper, we describe a cultural training system based on an interactive storytelling approach and a culturally-adaptive agent architecture, for which a user-defined gesture set was created. 251 full body...
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Chapter and Conference Paper
User-Defined Body Gestures for an Interactive Storytelling Scenario
For improving full body interaction in an interactive storytelling scenario, we conducted a study to get a user-defined gesture set. 22 users performed 251 gestures while running through the story script with ...
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Chapter and Conference Paper
Cultural Behaviors of Virtual Agents in an Augmented Reality Environment
This paper presents a pilot evaluation study that investigates the physiological response of users when interacting with virtual agents that resemble cultural behaviors in an Augmented Reality environment. In ...
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Chapter and Conference Paper
Full Body Gestures Enhancing a Game Book for Interactive Story Telling
Game Books can offer a well-written, but non-linear story, as readers always have to decide, how to continue after reading a text passage. It seems very logical to adopt such a book to investigate interaction ...
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Chapter and Conference Paper
Level of Detail Based Behavior Control for Virtual Characters
We take the idea of Level of Detail (LOD) from its traditional use in computer graphics and apply it to the behavior of virtual characters. We describe how our approach handles LOD determination and how we use...
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Chapter and Conference Paper
Level of Detail AI for Virtual Characters in Games and Simulation
Following recent research that takes the idea of Level of Detail (LOD) from its traditional use in 3D graphics and applies it to the artificial intelligence (AI) of virtual characters, we propose our approach ...