Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6459)
Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)
Included in the following conference series:
Conference proceedings info: MIG 2010.
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About this book
The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.
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Keywords
Table of contents (39 papers)
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Physically-Based Character Control
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Autonomous Characters
Other volumes
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Motion in Games
Editors and Affiliations
Bibliographic Information
Book Title: Motion in Games
Book Subtitle: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings
Editors: Ronan Boulic, Yiorgos Chrysanthou, Taku Komura
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-16958-8
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Berlin Heidelberg 2010
Softcover ISBN: 978-3-642-16957-1Published: 04 November 2010
eBook ISBN: 978-3-642-16958-8Published: 02 November 2010
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 436
Number of Illustrations: 210 b/w illustrations
Topics: Computer Graphics, Programming Techniques, Computer Engineering, Computer Imaging, Vision, Pattern Recognition and Graphics, Information Systems Applications (incl. Internet), Artificial Intelligence