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    Chapter and Conference Paper

    Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games

    The design of role-playing games (RPGs) is very complex, involving an intricate interweaving of narrative, quest design, and level design. As an important means for conveying the game’s story, quests dictate t...

    Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad in Interactive Storytelling (2011)