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Chapter and Conference Paper
Contemporary Art Digitalization: An Opportunity for Designing New Experiences
CLOUDART is a cross-disciplinary working group that joins the forces of three specific domain expert communities: Contemporary Art, Human-Computer Interaction, and Multimedia Software Engineering, all experien...
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Chapter and Conference Paper
Pilot Implementation: Testing Human-Work Interaction Designs
Pilot implementations are field tests of properly engineered, yet unfinished, systems. In contrast to lab tests, the users in a pilot implementation use the system for performing real work. In contrast to full...
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Chapter and Conference Paper
Persona’s Role in the Design of Future Technologies by Academics and Practitioners
Automation and the introduction of Industry 4.0 interactive technologies have imposed novel challenges and burdens on academics and industrial practitioners. Develo** systems for future workplaces need suffi...
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Chapter and Conference Paper
Experiencing Contemporary Art at a Distance
This panel wants to start a discussion about the importance of designing new ways of Contemporary Art digitization and digitalization to foster the creation of successful user experiences for its remote fruition.
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Chapter and Conference Paper
Geopolitical Issues in Human Computer Interaction
This workshop will explore and discuss geopolitical issues in Human Computer Interaction (HCI) as a field of knowledge and practice. These issues are mainly seen at two levels: (1) on discourses surrounding mo...
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Chapter and Conference Paper
User Experience in an Automated World
The aim of this panel is to raise awareness and to foster discussions around the notions of Automation and User Experience and their interplay in the design, development, evaluation and deployment of interacti...
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Chapter and Conference Paper
User Experiences and Wellbeing at Work
As digitalization pervades diverse types of workplaces, an increasing part of employees’ work is with interactive technologies. Therefore, user experience of the technologies at work has an important influence...
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Chapter and Conference Paper
Theorizing About Socio-Technical Approaches to HCI
In this paper, we theorize about Socio-Technical approaches to HCI. The Socio-Technical tradition indicates that looking at design only or mainly from a technical design side is insufficient to design systems...
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Chapter and Conference Paper
Unraveling the Influence of the Interplay Between Mobile Phones’ and Users’ Awareness on the User Experience (UX) of Using Mobile Phones
The influence of the interplay between mobile phones’ and users’ awareness on User Experience (UX) of using mobile phone remains unclear. To fill that gap, a one-week logging study with 32 participants and a ...
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Chapter and Conference Paper
Socio-technical HCI for Ethical Value Exchange
Ensuring ethical value exchange is moving to the forefront of the global challenges that HCI will have to address in the coming years. In this position paper, we argue that applying a context-sensitive, socio...
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Chapter and Conference Paper
Towards a Theory of Cultural Usability: A Comparison of ADA and CM-U Theory
Cultural models in terms of the characteristics and content of folk theories and folk psychology have been important to social scientists for centuries. From Wilhelm Wundt’s Volkerpsychologie to the distribute...
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Chapter and Conference Paper
Cultural Usability Tests – How Usability Tests Are Not the Same All over the World
The cultural diversity of users of technology challenges our methods for usability evaluation. In this paper we report on a multi-site, cross-cultural grounded theory field study of think aloud testing in seve...
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Chapter and Conference Paper
Usability Constructs: A Cross-Cultural Study of How Users and Developers Experience Their Use of Information Systems
Whereas research on usability predominantly employs universal definitions of the aspects that comprise usability, people experience their use of information systems through personal constructs. Based on 48 rep...
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Chapter and Conference Paper
Comparing User and Software Information Structures for Compatibility
Eastern and Western cultures differ quite systematically in how they group objects, functions and concepts into categories [1,2,3]. This has implications for how navigation features, such as menus, links, dire...
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Chapter and Conference Paper
Relationship Model in Cultural Usability Testing
Culture plays an important role in the global market today. It not only affects products, but also impacts on usability evaluation methods. In this paper we first introduce culture theories and two kinds of re...
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Chapter and Conference Paper
Analyzing Non-verbal Cues in Usability Evaluation Tests
Verbal data is the primary focus for analysis in the prevalent Usability evaluations like in ‘Think Aloud Method’. This study involves 18 cross cultural TA tests and it was found that users use gestures profou...
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Chapter and Conference Paper
The Cultural Usability (CULTUSAB) Project: Studies of Cultural Models in Psychological Usability Evaluation Methods
Cultural models in terms of the characteristics and content of folk theories and folk psychology have been important to social scientists for centuries. We suggest that they should be at the heart of the scien...