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    Chapter and Conference Paper

    Towards a Design Approach for Integrating BDI Agents in Virtual Environments

    Employing agent technology for virtual character behavior in games and simulations enforces a distributed IVA design where the agent is part of the cognitive layer, situated in a multi-agent system, and its em...

    Joost van Oijen, Frank Dignum in Intelligent Virtual Agents (2011)

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    Chapter

    Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System

    Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managin...

    Joost van Oijen, Willem van Doesburg, Frank Dignum in Agents for Games and Simulations II (2011)

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    Chapter and Conference Paper

    CIGA: A Middleware for Intelligent Agents in Virtual Environments

    Building intelligent behavior in (educational) games and simulations can greatly benefit from the use of agent technology. Intelligent agents within a multi-agent system can be developed for controlling virtua...

    Joost van Oijen, Loïs Vanhée, Frank Dignum in Agents for Educational Games and Simulations (2012)