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Chapter
Evaluating content generators
Evaluating your content generator is a very important task, but difficult to do well. Creating a game content generator in general is much easier than creating a good game content generator—but what is a “good...
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Chapter
Mixed-initiative content creation
Algorithms can generate game content, but so can humans. And while PCG algorithms can generate some kinds of game content remarkably well and extremely quickly, some other types (and aspects) of game content a...
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Chapter and Conference Paper
Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games
The design of role-playing games (RPGs) is very complex, involving an intricate interweaving of narrative, quest design, and level design. As an important means for conveying the game’s story, quests dictate t...