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    Chapter

    Evaluating content generators

    Evaluating your content generator is a very important task, but difficult to do well. Creating a game content generator in general is much easier than creating a good game content generator—but what is a “good...

    Noor Shaker, Gillian Smith in Procedural Content Generation in Games (2016)

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    Chapter

    Mixed-initiative content creation

    Algorithms can generate game content, but so can humans. And while PCG algorithms can generate some kinds of game content remarkably well and extremely quickly, some other types (and aspects) of game content a...

    Antonios Liapis, Gillian Smith, Noor Shaker in Procedural Content Generation in Games (2016)

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    Chapter and Conference Paper

    Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games

    The design of role-playing games (RPGs) is very complex, involving an intricate interweaving of narrative, quest design, and level design. As an important means for conveying the game’s story, quests dictate t...

    Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad in Interactive Storytelling (2011)