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Chapter
Paediatric Hand and Wrist
Paediatric hand disorders are common. These can be classified into congenital or acquired and treatments vary from simple reassurance in cases such as clinodactyly to a major reconstruction in cases such as ab...
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Chapter
Evaluating content generators
Evaluating your content generator is a very important task, but difficult to do well. Creating a game content generator in general is much easier than creating a good game content generator—but what is a “good...
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Chapter
Mixed-initiative content creation
Algorithms can generate game content, but so can humans. And while PCG algorithms can generate some kinds of game content remarkably well and extremely quickly, some other types (and aspects) of game content a...
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Chapter and Conference Paper
Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games
The design of role-playing games (RPGs) is very complex, involving an intricate interweaving of narrative, quest design, and level design. As an important means for conveying the game’s story, quests dictate t...
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Chapter and Conference Paper
Three-Dimensional Modelling of Fracture in Polycrystals
A great deal of research has been carried out on modelling the fracture of polycrystalline materials. However, this has been largely restricted to 2-D models and special cases of 3-D models, e.g. Smith et al. [1]...
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Chapter and Conference Paper
The Role of Sub-Boundaries in the Brittle Fracture of Polycrystalline Materials
Grain boundaries are resistant to the propagation of cleavage cracks in polycrystalline materials. Indeed, the importance of grain boundary orientation on the propagation of cracks, and in particular brittle c...