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  1. Starting with Maya

    In this chapter, you install Maya and create your first primitive shapes with it, learning the basics of the interface and the navigation tools. You...
    Chapter 2022
  2. Playing with Maya nCloth

    In Maya, you can create dynamic cloth effects using the Maya nCloth feature. nCloth is a fast and stable dynamic cloth solution that simulates a wide...
    Chapter 2022
  3. Maya Hair FX Simulation

    This chapter delves into the functions of Maya’s Hair simulation and teaches you how to create realistic hair. It covers the manual techniques for...
    Chapter 2022
  4. Magical FX Using Maya

    This chapter discusses how to create fire, fireworks, lightning, shatter, and smoke effects using Autodesk Maya. You will also learn how to use...
    Chapter 2022
  5. Working with Maya Fluids

    This chapter explores the concepts of fluid dynamics. It explains the meaning of fluids with respect to Autodesk Maya, taking into consideration the...
    Chapter 2022
  6. Multisensory MAYA – A Design Thinking Method to Enhance Predictability of Experience Design

    The MAYA (“Most Advanced, Yet Acceptable”) is a classic design principle, which aims at balancing the most advanced (novelty) with the yet acceptable...
    Johanna Silvennoinen, Laura Mononen in Design, User Experience, and Usability
    Conference paper 2023
  7. Introduction to FX in Maya

    Engineered with the input of leading research scientists, Maya offers innovative dynamics and simulation features to help you create stunning...
    Chapter 2022
  8. Beginning VFX with Autodesk Maya Create Industry-Standard Visual Effects from Scratch

    Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and...
    Abhishek Kumar
    Book 2022
  9. Design and Implementation of Virtual Simulation Teaching Platform of Sports Action Technology Based on Maya

    The application of virtual simulation technology in physical education teaching conforms to the development trend of education information and can...
    Conference paper 2023
  10. Integrating with Blender, Maya and Marmoset

    Exporting files from Maya and Blender for use in Substance Painter is pretty straightforward. Substance can import most major file types including...
    Abhishek Kumar in Beginning PBR Texturing
    Chapter 2020
  11. Cultural Heritage

    This chapter presents a very important field of application of VR: the cultural heritage. VR is the perfect tool to make a revival of the past. We...
    Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann in Step** into Virtual Reality
    Chapter 2023
  12. Relationships in context and contexts of relationship: a normative transition at the end of Secondary Education

    High school is an institution where teens spend a large part of their time. Consequently, in this context, a dense network of relationships tends to...

    Isidro Maya-Jariego, Daniel Holgado-Ramos in Social Network Analysis and Mining
    Article Open access 01 September 2022
  13. Enhancing Face Emotion Recognition with FACS-Based Synthetic Dataset Using Deep Learning Models

    In our study, we propose an innovative approach for facial emotion recognition that employs both transfer learning and deep learning techniques. Our...
    Shiwangi Mishra, P. Shalu, Rohan Singh in Computer Vision and Image Processing
    Conference paper 2024
  14. Procedural Animation FX and Live Action Integration

    In this chapter, you learn how to work on a complete scene in Maya using the FX system, which you learned about in previous chapters. You will create...
    Chapter 2022
  15. Bifrost Simulation

    This chapter covers Maya’s recently introduced Bifrost system for creating realistic water effects. You will learn how to use Bifrost to reproduce a...
    Chapter 2022
  16. Maya’s Rigid and Soft Body Systems

    This chapter unveils the power of realistic animation using Maya’s rigid and soft body dynamics. You will explore the rigid body dynamics and soft...
    Chapter 2022
  17. Texturing

    In this chapter, you look at what textures are, how they are created, and how they are applied to models. To do that, you will use additional tools...
    Chapter 2022
  18. Basic of 3D Modeling: Assets

    Let’s start with the basics of Maya. It is important to have a good grasp of modeling before you move on to making advanced stuff. Maya is a very...
    Chapter 2021
  19. Beginning 3D Game Assets Development Pipeline Learn to Integrate from Maya to Unity

    This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using...
    Nova Villanueva
    Book 2022
  20. Emergency Evacuation Software Simulation Process for Physical Changes

    Public safety mandate throughout of the world requires indoor public spaces such as schools, shop** malls, cinemas, sporting complex, etc. to have...
    Dan Wu, Imran Shafiq Ahmad, Rachit Tomar in Innovations for Community Services
    Conference paper 2022
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