Design and Implementation of Virtual Simulation Teaching Platform of Sports Action Technology Based on Maya

  • Conference paper
  • First Online:
Innovative Computing Vol 1 - Emerging Topics in Artificial Intelligence (IC 2023)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 1044))

Included in the following conference series:

  • 528 Accesses

Abstract

The application of virtual simulation technology in physical education teaching conforms to the development trend of education information and can improve the effect of physical education teaching. An effective virtual simulation teaching platform construction scheme of sports action technology was proposed. The motion capture system and surface EMG equipment were used to synchronize sports action acquisition, and the motion capture data file was bound to the drawn human muscle model for rendering, which was integrated into the built platform. The platform focuses on the combination of virtual and real, optimizes cognition, improves teaching efficiency and quality, and provides convenience for researchers with the stored movement-related data. The platform is extensibility, which can load the reserved interface for other sports movement data and pave the way for the construction of sports movement database, and has broad application prospects.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
EUR 32.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or Ebook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
EUR 29.95
Price includes VAT (France)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
EUR 181.89
Price includes VAT (France)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
EUR 232.09
Price includes VAT (France)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free ship** worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Avila-Pesantez, Rivera, L.A., lban, M.S.: Approaches for serious game design. Comput. Educ. J. 10, 2–13 (2017)

    Google Scholar 

  2. Vallance, M., Schaik, P.: LEGO Mindstorms Proceedings of the 2019 Computer Society Conference on Human-Computer Interaction. 9, 150–160 (2019)

    Google Scholar 

  3. Nguyen, T., Dao, T.: Applications of motion optimization algorithm in the travelling salesman problem. J. Comput. Eng. 22, 61–67 (2019)

    Google Scholar 

  4. Trong-The, N., Tsu-Yang, W., Jeng-Shyang, P.: Node coverage optimization strategy based on motion optimization. J. Network Intell. 5, 2–10 (2019)

    Google Scholar 

  5. Deussom, M., Tonye, T.: New propagation model optimization approach based on particles swarm algorithm. Int. J. Comput. Appl. 12, 37–45 (2015)

    Google Scholar 

  6. Deussom, B., Tonye, E., Kabiena, E.: Propagation model optimization based on artificial colony algorithm. J. Electr. Electron. Eng. 16, 15–27 (2020)

    Google Scholar 

  7. Deussom, B., Souop, K.D.D., Tonye, E., Michael, E.: Social spider algorithm-based approach for propagation optimization. Int. J. Eng. Res. Technol. 12, 528–534 (2022)

    Google Scholar 

  8. Tonye, B., Deussom, K.: Optimisation de modèles de propagation à partir données de mesures radio de ville de Yaoundé. J. Cameroon Acad. Sci. 15, 181–200 (2016)

    Google Scholar 

  9. Wan, T., et al.: RGB-D point cloud registration via infrared camera. Multimed. Tools Appl. 23, 32–40 (2019)

    Google Scholar 

  10. Yutai, R., Fan, Y.: Research on path tracking algorithm of vehicle based on image processing. Int. J. Pattern Recogn. Artif. Intell. (05), 58–69 (2019)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Shuang Sun .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Shan, S., Sun, S. (2023). Design and Implementation of Virtual Simulation Teaching Platform of Sports Action Technology Based on Maya. In: Hung, J.C., Chang, JW., Pei, Y. (eds) Innovative Computing Vol 1 - Emerging Topics in Artificial Intelligence. IC 2023. Lecture Notes in Electrical Engineering, vol 1044. Springer, Singapore. https://doi.org/10.1007/978-981-99-2092-1_59

Download citation

  • DOI: https://doi.org/10.1007/978-981-99-2092-1_59

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-99-2091-4

  • Online ISBN: 978-981-99-2092-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics

Navigation