![Loading...](https://link.springer.com/static/c4a417b97a76cc2980e3c25e2271af3129e08bbe/images/pdf-preview/spacer.gif)
-
Chapter and Conference Paper
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being unstable. We allow an external p...
-
Chapter and Conference Paper
Proof Systems and Transformation Games
We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certain output resources, given certa...
-
Chapter and Conference Paper
The Good, The Bad and The Cautious: Safety Level Cooperative Games
We study safety level coalitions in competitive games. Given a normal form game, we define a corresponding cooperative game with transferable utility, where the value of each coalition is determined by the safety...
-
Chapter and Conference Paper
Collusion in VCG Path Procurement Auctions
We consider collusion in path procurement auctions, where payments are determined using the VCG mechanism. We show that collusion can increase the utility of the agents, and in some cases they can extract any ...
-
Chapter and Conference Paper
The Least-Core of Threshold Network Flow Games
Network flow games model domains where a commodity can flow through a network controlled by selfish agents. Threshold Network Flow Games (TNFGs) are a form of such games where an agent coalition wins if it man...
-
Chapter and Conference Paper
Agent Failures in Totally Balanced Games and Convex Games
We examine the impact of independent agents failures on the solutions of cooperative games, focusing on totally balanced games and the more specific subclass of convex games. We follow the reliability extensio...
-
Chapter and Conference Paper
Incentives and Efficiency in Uncertain Collaborative Environments
We consider collaborative systems where users make contributions across multiple available projects and are rewarded for their contributions in individual projects according to a local sharing of the value pro...
-
Chapter and Conference Paper
Sketching for Big Data Recommender Systems Using Fast Pseudo-random Fingerprints
A key building block for collaborative filtering recommender systems is finding users with similar consumption patterns. Given access to the full data regarding the items consumed by each user, one can directl...