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Article
Using GPT and authentic contextual recognition to generate math word problems with difficulty levels
Automatic generation of math word problems (MWPs) is a challenging task in Natural Language Processing (NLP), particularly connecting it to real-life problems because it can benefit students in develo** a hi...
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Chapter and Conference Paper
An Investigation of a Touch-Based Eye-Tracking System with Smart Feedback and Its Influences on Learning - Simulation of Covid-19 Rapid Test System
This study investigates the impact of a touch-based simulation system (TBSS) with smart feedback on learners’ eye movements, behaviors, and performance in Covid-19 rapid testing. The participants included sixt...
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Article
Open AccessInvestigation of Facilitating English Speaking of Elementary School Students in Authentic Contexts with UEnglish
Despite the importance of English in various aspects of life, students learning English as a foreign language often lack sufficient opportunities to practice speaking in their daily lives. To address these iss...
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Article
Evaluation of fraction learning in authentic context using Ubiquitous Fraction App
Authentic context is a physical environment reflecting the knowledge application in the real world. In this study, we developed a tablet-based application, Ubiquitous Fraction (U-Fraction), to help fractions l...
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Chapter and Conference Paper
The Combination of Recognition Technology and Artificial Intelligence for Questioning and Clarification Mechanisms to Facilitate Meaningful EFL Writing in Authentic Contexts
Most studies of English as a Foreign Language (EFL) writing usually used grammar checking to help EFL learners to check writing errors. However, it is not enough since EFL learners have to learn how to create ...
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Chapter and Conference Paper
Improving Students’ Self-awareness by Analyzing Course Discussion Forum Data
The growing demand for self-paced online learning (SPOL) courses lead to post-secondary institutions exploring how information technology can be used to improve the quality of SPOL courses by evaluating teachi...
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Reference Work Entry In depth
Exploring Ubiquitous Geometry Learning in Real Situation
Geometry ability is perceived as important abilities that human should learn. However, the current geometry teaching at elementary schools mostly focuses on calculating the process with the traditional approac...
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Article
Systematic survey of anything-to-text recognition and constructing its framework in language learning
Since recognition technology has been widely used to support learners' language learning, it is necessary to have a framework that can support the implementation of anything-to-text recognition technology, suc...
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Article
The impact of collaborative problem posing and solving with ubiquitous-decimal app in authentic contexts on math learning
The research focuses on integrating collaborative problem posing and solving (CPPS) activity into mathematics learning practice with authentic contextual support. We designed a ubiquitous learning application ...
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Article
Effects of Ubiquitous-Physics App on Students’ Inquiry Behaviors and Learning Achievements
The Ubiquitous-Physics (U-Physics) app was upgraded to help students in learning inclined plane concepts. The new version of U-Physics allows students to see the experimental data not only in a graphical repre...
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Chapter and Conference Paper
Facilitating Geometry Learning Through Real-Time Collaborative Activities with Augmented Reality in Authentic Context
In this study, a smart Ubiquitous Geometry (Smart-UG) system with smart mechanisms support was developed to facilitate learners’ geometry learning through measuring objects in authentic context
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Chapter and Conference Paper
Investigation of Multiple Recognitions Used for EFL Writing in Authentic Contexts
Recognition technologies had been prevailing and widely used for EFL learning. We investigated the different recognitions used for EFL writing based on image-to-text, translated speech-to-text, and location-to...
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Chapter and Conference Paper
Facilitating 3D Geometry Learning with Augmented Reality in Authentic Contexts
In this study, we developed 3D-UG with augmented reality (AR) to facilitate students while learning 3D geometry in authentic contexts. 3D-UG provided exploring activity with real-time measuring the authentic 3...
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Article
Effects of a peer tutor recommender system (PTRS) with machine learning and automated assessment on vocational high school students' computer application operating skills
Many information technology courses frequently use the learning by doing strategy in vocational high schools. Particularly, learning computer application operating skills is essential for students because exce...
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Article
Exploring the effects of ubiquitous geometry learning in real situations
In this study, we designed geometry learning activities so that students could apply newly learned knowledge to solve real-life problems, such as estimating the distance to real objects they find in their loca...
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Article
Exploring Authentic Contexts with Ubiquitous Geometry to Facilitate Elementary School Students' Geometry Learning
Although geometry is important and strongly related to our surroundings, students still have few chances to learn it through practicing in authentic contexts. Therefore, ubiquitous geometric (UG) APP in mobile...
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Chapter and Conference Paper
A Study on the Factors Influencing the Participation of Face-to-Face Discussion and Online Synchronous Discussion in Class
Discussion is an effective way of improving teaching quality. Face-to-face discussion and online discussion have their own advantages and disadvantages respectively, but they both face the challenge that how t...
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Article
Investigating the effectiveness of a learning activity supported by a mobile multimedia learning system to enhance autonomous EFL learning in authentic contexts
A learning activity supported by a mobile multimedia learning system (MMLS) was designed in this study. We aimed to test the effectiveness of the learning activity to enhance autonomous language learning in qu...
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Chapter and Conference Paper
WASS: Web-Based Annotation and Search System to Facilitate English Vocabulary Learning in Vocational High School
In this study, we proposed a web-based annotation and search system named WASS, which not only provides annotation making but also peers’ annotation searching and reviewing for vocabulary learning. Four-week ...
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Chapter and Conference Paper
Smart watches for making EFL learning effective, healthy, and happy
We designed learning activity in which language learning was combined with physical exercise. Our participants applied new knowledge to solve real life problems in their local community. Walking around the com...